This is a reboot of an old campaign that never really got off the ground. After our play-test of Stuart Marshall's new Mega-Dungeon project, the group decided we didn't want to be a temporary collection of play-testers after all. So, I've blown the dust off my old notes. Time for a reboot.
"Your contact is late. Three hours late. Intelligence indicates he is residing in room 4306, on the thirty-first floor of the Irridium Rest House. It is outside this door that you stand. Now. Looking at the shattered mag-lock slowly melting melting into the floor. Wondering at the smell of blood. The ozone of warp-taint lingering in the air. Behind the closed door, you can hear the faint sounds of movement. Something unnatural occurs within..."
The Crone Sector:
The setting will be the Crone Sector, in the galactic south east. A newly re-conquered Sector, returned to the Imperial Fold a scant fifty years before, it lies on the very edge of Imperial Space . The Inquisition keeps the Imperium's newly-conquered subjects extremely ignorant (even by the standards of the Imperium) or other worlds within the Sector.
Only the handful of Chartist captains (and a good half-dozen Rogue Traders) operating within the Sector have any real comprehension of the Imperium beyond their home world.
|The Voidship Penumbra's Ghost|
The Sanctum Invigilus:
The Sanctum is a modest manor house in the mid-levels of the Central Spire in the Rubiantum Mega-Hive of the twilight-shrouded world of Penumbra. Although none of the Acolytes are aware of it's exact location, it a small but significant location in Shard's net-work and the operational base of Shard's cell-network on Penumbra.
|Rubiantium Hive, Penumbra.|
|Inquisitor Sharde, according to a 50 year old Portrait in the Sanctum|
|Explicator Sand enjoying work on his latest project|
The Explicator has never raised his voice in your presence, but you have heard whispers among the distaff that those juniors who raise his ire seldom re-appear as anything but the newest addition to his installations seemingly endless supply of servitors.
Aside from the ubiquitous Servitors and Servo-skulls, a handful of pallid, aging former acolytes act as house servants. All are former Acolytes themselves, though many seem to have failed their master in some way, leading to their re-assignment and "retirement" to the Sanctuary. Their bitter pronouncements of near-certain death with regards to the Acolytes and their glee in laying odds on each individual Acolyte's chances of survival can be somewhat unnerving.
|Former Acolytes serve even in death|
Other hooded Acolytes, hurrying too and from briefings with Sand occasionally cross your path. Communication between members of active Acolyte cells is, however, forbidden, upon pain of mind-wipe or surgical lobotimisation.
|Inquisitor Shards Rosette and Seal|
Character Creation:Shard is know to despise conventional means of recruiting Acolytes to his service - having neither the patience nor inclination to recruit and train novices only to see them falter and die due to inexperience. Therefore, he draws his followers exclusively from veteran members of other Imperial agencies and Adepta, choosing those who have, through a combination of luck and skill, stumbled onto heresy and survived where others who chose to take action have not.
|An Acolyte Cell|
Acolytes begin play at rank 1, with 400 points of experience to spend on creating their character.
Legal Books for Character Generation:
The beginning character may follow career paths and acquire skills, talents and equipment made available in the following rulebooks. Purchase of Heretical items is not permitted during character generation.
The Dark Heresy Rulebook.
The Inquisitor's Handbook (inc. Sisters)
The Book of Judgement
Blood of Martyrs (excluding the rules for Sisters)
The fan-produced Commissar career path.
Important Note on Character Backgrounds and Portraits:
Note that at least a paragraph of background information explaining how the character came to attention of the Inquisition is expected, as is a character photograph.