tag:blogger.com,1999:blog-4494993840691690623.post9167497660379762381..comments2024-03-14T09:13:52.172+00:00Comments on Dangerous Brian: A Gamers Blog: Campaign Design: Defining The Post-Apocalyptic Game WorldDangerous Brianhttp://www.blogger.com/profile/11494853825931603065noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4494993840691690623.post-26993143612108917892011-09-13T00:04:36.675+00:002011-09-13T00:04:36.675+00:00Thanks guys. Glad your enjoying it and also glad t...Thanks guys. Glad your enjoying it and also glad to help. Let us know how you get on with your scenario Arlequin. I'm keen to see what you come up with.<br /><br />I have no idea when I'll finally have a chance to game it, but I'm always enthusiastic about a chance to do some world building.<br /><br />I always kinda liked the tech level in Gamma World -the high end anyway. I wasn't all that keen on how far tech levels had regressed at the lower end of things. But it's a wonderful setting that I ingored for far too long when I first started out.<br /><br />I hadn't even realised you were doing Gamma World War until you mentioned it, Jay, but I'm following it now.Dangerous Brianhttps://www.blogger.com/profile/11494853825931603065noreply@blogger.comtag:blogger.com,1999:blog-4494993840691690623.post-63698309152562953682011-09-12T23:19:40.539+00:002011-09-12T23:19:40.539+00:00You do a great job of defining the tech level pre-...You do a great job of defining the tech level pre- and post-apocalypse. I had a hard time deciding for GWW. I wanted it more advanced--but not TOO advanced so that the aliens had the upper hand. I'd say it's about the same level or so as what you have (kinda the same as what's in the original GW) though I haven't gotten so far as to outline specifics. <br /><br />Great post Brian!Jayhttps://www.blogger.com/profile/07997164906328234122noreply@blogger.comtag:blogger.com,1999:blog-4494993840691690623.post-71503681059957435042011-09-12T21:54:58.374+00:002011-09-12T21:54:58.374+00:00Sounds like a really rough place.
--Should be grea...Sounds like a really rough place.<br />--Should be great fun for the players. :)Timeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.comtag:blogger.com,1999:blog-4494993840691690623.post-79629627086782387012011-09-12T20:59:03.815+00:002011-09-12T20:59:03.815+00:00Excellent post and has certainly given me some foo...Excellent post and has certainly given me some food for thought. It came at the right time too, as I'm in the process of imagineering a PA scenario of my own.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4494993840691690623.post-10229608886683427052011-09-12T20:41:06.726+00:002011-09-12T20:41:06.726+00:00Blimey that's sounds like you've put a hel...Blimey that's sounds like you've put a hell of a lot of thought into thgis design, and I've gotta say it sounds very good, can't wait for more!Ray Rousellhttps://www.blogger.com/profile/07352596392520905197noreply@blogger.com