Tuesday, 24 January 2012

Session X:The Demon King of Thyatis part II

Euthalia in her more usual attire.
Once again pampered, bathed, perfumed, manicured and appointed in the (not quite) manner she is accustomed too, Euthalia and her escorts are called outside by male (and male-disguised) members of the party. Ki Oman has picked up a few items for his other "slaves", Andros and Thera, including new armour, spears and various other items.

With the brazen noise of another gong-stroke echoing throughout the compound, Vragg hustles the party through the streets towards the palace, terrified at the prospect of being late for the feasting. They hurry through the double doors of the palace just as the sun begins to set, the great, heavy portals booming closed behind them. The dozen, impeccably attired and perfumed females who had earlier scurried away with Merithena, reappear, leading the men to their tables. The females in the party are quietly instructed by these women that they should stand behind and serve their "betters" at dinner.



The feast hall occupies an opulent room in the palace. Three tables in the centre of the hall form a U, with the open end facing the door. The cushions positioned behind the low tables in the centre row remain empty, but at a second gong stroke, a dozen fierce looking warriors attired in their best armour emerge from alcoves and rooms elsewhere in the palace and to take their places upon the eastern cushions. The male party members are led to their own places along the western table. At a third gong, the ancient, wizened form of the Bull Headed King emerges from the inner chambers, sitting himself alone at the centre table. He is soon joined by two skull masked men in dark robes, who recline at either end of the central table. All eyes soon turn to the western window, where the sun cam be seen sinking below the horizon. At the very instant that the last rays of the sun vanish from view, the gong is struck again. Before their eyes, the party watch the wizened little man swell to three times his normal height, weight and girth. Skin reddening, huge, bull-horn grow from his skull until the creature that remains little resembled the frail being it had been just a few moments ago. In a deep, booming basso, the Bull Headed King laughs at his guests consternation, and bids his slaves bring the feast to the diners.
The Bull Headed King revealed.

After a few moments, the Bull Headed King comments that his men arealready teaching his "guests" how women should behave in Thyatis. The King nods to the red-bearded man, who sits among the diners at the eastern table. He congratulates Euthalia on once again looking like a civilised woman and compliments her on her serving skills, "suggesting" that she should display the proper meekness by taking wine to his warriors. Seemingly unconcerned, she complies, and somehow manages to restrain her temper when a particularly fiery young warrior pulls her onto his lap  with wandering fingers and tries to claim a kiss. Instead of slapping the man, as she would at home, she leaps to her feet and stands, head bowed, while Ki Oman roars for the warrior to keep his filthy hands off his property. The warrior bellows back that men takes what he wants from women in Thyatis and demands to know if anyone present dares to stop him. Half a dozen of the party members -including Ki Oman, Boagris, Andros, Thera and Alexis- all roar their acceptance of this challenge, but it is Ki Oman (the "slaves" avowed owner) whom the warrior charges.

Ki Oman meets him blow for blow in the centre of the feast hall, much to the Bull-Headed Kings loud approval and the intent regard of the skull-masked figures. For a few moments, Ki Oman is able to demonstrate his greater speed and agility, making the young warrior's footwork seem almost clumsy and foolish in comparison. Yet this only serves to focus the raiders rage. For a few tense moments it becomes clear that Ki may have over-reached himself by accepting this challenge from a seasoned warrior. Almost evenly matched, it is by luck alone that Ki Oman emerges victorious. The Bull Headed King bellows and claps, but the raiderss present grew silent. Each watches the corpse of the fallen raider intently until, after a few moments, a spectral figure manifests in the centre of the hall. Hooded and robed, armed with a sickle-bladed sword, the apparition stridse forward to claim it's prize. Reaching into the dead corpse with a skeletal hand, it pulls the warriors eldritch, glowing soul from the still meat of its body. Gratefully, the warriors soul reaches out to the spectre, rapture writ upon it's face - until a brief moment before the pair fade from view, when unparralled joy is briefly replaced by sheer terror.

The assembled raiders and clap and mutter in approval. One of the two Skull-Masked guests announces with satisfaction that the warriors soul has been accepted by Thanatos (Thanatos the PC blanches at this, suddenly very keenly aware of why Merithena has advised her to change her name as well as her gender). Leaving the blood where it has pooled in the floor, the Skull Masked priests dragg the frozen corpse from the hall while the Bull Headed King loudly calls for dancing.

The slave-women take up their instruments, beginning a song of frantic pace and energy. The Bull Headed King claps once again and Merithena -wounded Merithena, as pale as the spectre that so recently left these halls- enters.

Merithena dances
Wearing more clothing than the party had ever seen adorn her, she leaps and cavorts, energetically and acrobatically leaping through the air, twisting and turning in time with the music, leaping faster and faster as the pace of the music increases. Sweat whirls from her as she dances, stripping off layers of thin, silken cloth and throwing them to roaring warriors with each increase in tempo. Pale and trembling, she races across the hall, back and forth, each circuit taking her closer to the Bull Headed monster upon his throne. The monsters eyes follow her intently, never leaving her, searching for any hint of weakness, hand never straying from the huge cleaver-bladed weapon sat by his side. Not a man -andfew of the women- is able to tear their eyes away from the girls wondrous performance. At last, just as it seems she can dance no more, the girl casts aside her last veil and dives, prostrate, to the floor before the seat of the Bull Headed King.

[I asked the players for saving throws vs spells at this point. When most failed and I described the effects of their fascination one or two of the older players nodded sagely and muttered "Ah, that's what she is". Once again, they didn't say anything else, to avoid ruining the suspense]

The King's men are on their feet, roaring and cheering this display of stamina, speed and endurance. The Bull Headed king himself nods solemnly, before tossing back his head with deep booming laughter. As his  deep voice booms out across the hall, the warriors fall silent.

"It seems the Blood of Kings flows true in you indeed, child. Know that you have pleased me, and your life is spared. For the moment." He tosses his head, bull-like, to regard the woman. "Leave us, all of you."

Merithena rises unsteadily to her feet, almost losing her balance, but the Bull Headed King seems not to notice. As she passes Euthalia, she whispers urgently into the others woman's ear, "Help me, I'm going to fall...."

Thinking quickly, the Priestess takes Merithena by the arm, raising it high. Catching on, Thera takes the other arm. Together, arms held high above their heads, clutching Merithena's hands as though raising them in triumph, they support the exhausted girls weight and carry her from the hall. Only when out sight of the men, down a side passage, does the girl collapse to the floor. Gathering around like clucking hens, the palace women and the party members work together to carry her from the passage to the safety of the Harem, away from the prying eyes of patrolling Palace Guards.

Back at the Feast Hall, the Bull Headed King dismisses his priests and his guards, clearly unafraid of anything the players might attempt to do to him. He offers his thanks for the rescue of his "true blood" and insists that the party must stay as guests in his city until healed of their wounds. Then, in order to repay his hospitality, they must perform a task for him. The Bull Headed King is magnanimous (he makes a point of telling them so) and offers them the choice of three tasks to carry out as they see fit in return for sanctuary in Thyatis.
  • Destroy the Harpy nest on his borders which has become a nuisance.
  • Enter the fortress of the foul beastman chieftain to dares to call himself the Bull Headed King and slay this usurper.
  • Journey to the lair of a being known as the Lamia and offer her an alliance-or failing that, kill her if she refuses.
He gives the (male) party members freedom of the city for the next three days, explaining that the women will be safe in the palace under his care, and informs the men that he expects to hear which quest they will undertake on the morning of the third day. With that they are dismissed, and yet another female slave appears to show them to their barracks -a dusty, dull affair of rickety wooden bunk beds and at mouldy storage chests.

Meanwhile, within the luxury of the female slave quarters, protected by mute, "cut" Harem Guards, Euthalia, Thera and Andros relax upon silk cushions and tend to the exhausted Merithena. Once alone, she explains to the other women that one day -one day soon- she, like her mother, will be sacrificed to the Great Skull God, Thanatos. That she yet lives is due only to the fact that her uncle wishes her to be as strong as possible before receiving the Skull Gods tender attentions. Had she been found weak, she would be dead long since. Or worse, cast into the breeding pits to be used by the worst of the Bull Headed Kings inhuman servants. She begs the other women to save her from her fate but warns them to be cautious. "No-one", she states simply, "can kill the Bull Headed King. Many have tried. All have died."

At this, Thera angrily demands to know why Merithena insisted on coming back here in the first place? Merithena suggests that the group had to see the Bull Headed King's evil for themselves. To understand that she would make a far better leader for their people. To see the plight of the Thyatian women and, most of all, because it's the only place on the island where weapons, armour and (above all) food are freely to be had. Merithena explains that none of the Thyatian men can be trusted to help her -or the stranded. They enjoy their privileged lifestyles to much to risk the King's ire. Even Bombatta, who claimed to love her, pursued her when she fled the city, intent on bringing her back to the King.

Thera does not seem entirely convinced by this tale -or the girls supposedly pure motives- but stays her voice. For now. However, one thing seems clear to the Paladin. This Bull Headed King has to go.

Monday, 23 January 2012

Session X: The Demon King of Thyatis part I

The Party:
Ailil Shadowdancer. Elf Male Assassin 2/Illusionist 1. Played by Rhidh
Alexis Human Male Fighter 1. Played by Larraitz
Andros: Human Female Fighter 2. Played by Aimee
Boagris: Human Male Fighter 2. Played by Silv.
Bombata: Human Male NPC.
Euthalia: Human Female Cleric 2. Played by Caroline.
Kallias: Human Male Cleric 1. Played by Elle
Ki Oman: Human Male Dual-Classed Assassin 1/Bard 2. Played by Ali
Merithena: Human Female NPC
Thanatos: Human Female Assassin 2. Played by Fiona
Thera: Human Female Paladin 1. Played by Niall
Thot: Half Elf Male Cleric 1/Magic User 1. Spare Character
Xenos: Human Male Fighter 2/Magic-User 1. Played by Leoni

Missing/Unaccounted For:
Anitpater: Human Male Ship's Master NPC
Kallisto: Human Female Fighter 1. Played by Jackie
Minerva: Human Female 0 lvl Priestess/Royalty. NPC
Peliakos: Human Male Fighter 1. Played by Coakley
Sparious: Human Male Fighter 1. Spare Character.
Day 13:

Morning dawns dull and overcast after an eventful night. Still tired and weary from their travails over the last two weeks, the Stranded begin clearing their campsite. It's not long, however, before a not-too distant roar startles the sleepy companions to wakefulness. Quickly, Alexis helps Thoht and Merithena drag themselves into cover while the rest of the group forms a hasty shield wall. The wait for brief moments while the roaring beast, preceded by a frantic crashing burst into view.

It's a bear, blood-streaked and foaming at the mouth. And it's not alone, behind it come two of the Grey Demon's in hot pursuit.

After a tense, but ultimately successful confrontation the bear and Demons are down- but so are half the party, paralysed by the foul, black, dripping ichor of the Grey Demon's claws. They are merely incapacitated however, not dead. Though, once again, the same can be said for the Grey Demons. Though one lies headless, it's mouth keeps snapping in a silent snarl at the companions while it's body attempts to crawl over to it's head. The other keeps thrashing beneath Shadowdancer's spear, going still for one moment, only to thrash again until the elf twists his spear in the beast's heart once more.

Reluctantly, the companions (at least, those that can still speak) agree there is nothing else for it. They'll have to light a fire and burn the foul things, knowing full well that the smoke will be seen from the city.
Merithena scampers forward, only now "remembering" a few things the party should really know about life in the city. Firstly, she explains that women may only speak when first spoken too by a man and that failure to follow this rule will result in being brutally whipped. She also explains that while it is not, strictly speaking, illegal to follow "foreign Gods" in Thyatis, any act of open worship or preaching is punishable by death. That includes openly wearing holy symbols. For obvious reasons, Euthalia the Priestess of Haestia and Thera, Paladin of Meerax, are doubly displeased. Kallios is not overly pleased either, but hides his holy symbol without protest. Thanatos simply mocks the other women and adopts her male guise. Andros, on the other hand, fumes quietly.

Finally, the Thyatian girl turned to Thanatos and insisted -no, demanded- that the red headed women go by another name. She refused to say more on the matter, but relented only when Thantos and the others agreed that she would go by the name Sparious for the time being.

By the time the last of the paralysed Stranded begin to flex blood back into weary, numbed muscles, the party scouts report the approach of a patrol. Once again a shield wall is formed, though with spears held in marching order rather than set to receive a charge. A few moments later, a party of around a dozen armed men, of various ethnicitys, step from the woods. All wear identical armour of studded black leather and carry sword and spear. About half carry bows. All wear the same enclosing helmet of black iron - two small horns protruding like a Bull's from either side.

 Negotiations prove tense, and only grow tenser for a brief moment when Ki Oman gestures for Merithena to step forward from behind the shield wall. Given the girls bedraggled appearance and recent wounds, it's no wonder the sight raises the ire of the guards. Fortunately, Merithena is able to calm things down by explaining that these outsiders rescued her from captivity. The guard leader, a man named Vragg, rudely demands to know the fate of Bombatta. To the relief of all, the girl affirms that he was killed in the ambush along with the rest of her guards.
Once again, despite being a princess, Merithena shows no surprise at the rude way in which she is both treated and spoken too by a lowly guard. As the party forms up, interspersed among the Thyatian's, one whispers to Boagris:
"By the Skull God man, why do you actually allow your women to cover their breasts. It's indecent. And the armour...."
Before Boagris can answer, a nearby Shadowdancer (once again wearing his full face veil) intervenes, demanding to know why the man thinks how the party members treat their "property" is any of his business?
The guards bows his head and apologises for his rudeness. There is no more conversation with the guards for quite some time.
Thyatian Women
Clearing the woods, the Stranded realise that Thyatis is not so much ruined as abandoned. The few buildings that still appear inhabited seem to have been rebuilt from rubble. Coming up from the south, they spy a huge temple shaped like the head of a bull, with two "horn-shaped" towers guarding the main entrance and the long, paved promenade leading to the bronze doors on either side of the Temple. Each tower bristles with ballistae and catapults. 
Nearing the Temple, they begin to catch their first glimpse of the locals. All the men are armed andarmoured much as their escort. Few seem to be involved in any actual work. Most merely supervise small bands of women collecting fruit and berries. Most of these women are older, past child-bearing age, but few are elderly. All work with their breasts exposed, wearing strange, waist-coat like garments that fasten at the naval. Heads look up as the group passes, but any woman who looks set to follow is soon roared at by a male guard. Some of the men think nothing of watching the group as they pass by, with the female members of the party being afforded the hardest, most hostile stares. More than once they hear the word "whore" muttered by Thyatians as they pass

Continuing on, the Stranded pass a small artificial harbour filled with ships -low, sleek raiders built for speed rather than trade. Some whispered conversation ensues regarding hiring boats as a way of the island -until a quiet voice from the back of the party reminds them all of what the Goddess Meerax revealed to them at the Temple: none of them will be allowed off this island until the guilty have been punished. And yet, some of the party muse, it seems that not everyone on this island has been exiled here. At least, not if the presence of those ships is anything to go by.
For almost a quarter mile past the Temple, there are no more inhabited buildings. The few structures they pass are little more than heaps of stone piled upon stone. Finally, at the end of a long, poorly cobbled road, they find themselves outside huge bronze gates leading to a walled compound. The guards at the door inspect the group closely, but Vragg is able to gain the group entrance with a few guttural words and emphatic finger-pointing at Merithena. Eventually the huge gates swing open.The party is admitted into a large, bustling, clearly thriving town -a town within a greater, ruined town. All activity ceases at once. Every eye turns towards the party, some with curiosity, most -especially those directed at the female characters- with hostility. As Vragg and their escort elbow a path through the throng, the party keep a grip on their weapons.

Every building they pass is clearly designed for defence. Stairs lead to the only entrance. Each roof is flat and crenellated. The paths and alleyways are winding and confusing. There are far less obviously residential buildings present than one would expect for so many people. Merithena whispers that most women reside in the public slave quarters until bought as a wife by a successful raider and that most men of fighting age live in barracks. Only a few of the richest and most successful raiders own their own home, their own slaves and servants. The other men and even most children, save for those born to "free" raiders, live in barracks along the walls. No where, do the Stranded see any sign of craftwork or manufacture. The few homes which seem to serve as shops appear to sell goods from many lands, but no-where does anyone appear to be actually making anything.
At the great, golden gates of a small palace, the group halts beneath two huge, bronze statues of Bull-Headed men. Vragg approaches a senior guard standing by the gates who, after a whispered conversation, directs one of his men to sound a bronze gong.

"Now we wait." mutters Merithena, already pale from her wounds and the heat of the cruel sun climbing towards it's Zenith. All around, men and woman of Thyatis lay down whatever tools or task they work at and gather in the square before the palace gates. Soon, perhaps two or three thousand people - at least two women to every man- have gathered. For many hours the throng continues to wait in stifling heat and humidity while the sun climbs. No-one speaks. Sensing the mood, the party remain silent. It's not hard to tell from even a brief, side-ways glance that these people are scared witless. When Merithena wilts, Thera attempts to steady her, only to have her efforts shaken off. Even so, the sudden movement attracts attention. One or two voices can be heard to whisper the words "weak" or "doomed". These whispers seem only to strengthen the girls resolve until she stands tall once again.

Finally, just as it seems the group can take no more, when the sun has already descended almost half way to the horizon, the great gong booms again and all present -including the Stranded- prostrate themselves accordingly. They hear-but do not see- the great gates swing open. At the third sounding of the gong all stand and face the bull-headed King.

A wizened, wrinkled old man of some ninety years, head bowed by the weight of the great, silver horned helm upon his brow.

"Come," he gestures with one crooked finger to the baffled group below. "Vragg, you and your prisoners may approach."

This? This is the gamed bull-headed king everyone is so afraid of? And yet, Merithena  trembles as she leads the group up the granite stairs towards the King and his bodyguard -from fear as much as exhaustion. Wisely, the group elects for caution, allowing the locals to speak first.

Vragg explains how the prisoners had rescued Merithena after her capture and the death of Bombatta. At this, the wizened old king grunts loudly, the somewhat scathing, contemptuous expression he previously wore melting into something altogether more calculating. But only for a moment.

"You. Girl. Look at you! Blood of my blood? Hah! You're pathetic. Weak. Tonight, you'll dance the seven veils for your rescuers. Our guests. And if you fail, you'll die. Take her away!"

From behind the palace doors, a dozen beautiful women of various ages scurry from the cool depths of the palace to usher the stricken Merithena to her rooms. As she is dragged away, she looks pleadingly at Ki Oman and mouths the words, "you promised" before she disappears into the depths of the palace. Even so, no-one fails to note that their status has quickly changed from "prisoners" to "guests".

Merithena
Ki Oman clears his throat and, along with other members of the party, begins to sing the girl's praises, but the wizened old King waves their comments away. The Bull Headed King informs them they will have time to talk at the feast in their honour later this evening. As he turns to leave however, the party's female members catch his eye. Spitting his outrage, he demands to know why the women are so dressed? Shadowdancer steps forward and explains that their group was shipwrecked and forced to dress their property in any rags they could find. He explains that he and Ki Oman are merchants, and that Euthalia is their prize stock and the other, armoured women her guards. Euthalia bristles at this, but plays along, as do they other women. The King seems momentarily intrigued, eyeing Euthalia with something of a lusty eye, but then waves his wizened arm nonchalantly and order that, as outsiders, they shall be given some lee-way.  He orders all present to help instruct the newcomers in the laws and ways of Thyatis and to punish them only for the gravest transgressions. With that, he turns to leave, but not before Shadowdancer begs to know where he might find more appropriate attire for Euthalia. The King orders Vragg to act as a guide. 

As suddenly as he came, the Bull Headed King vanishes back into the Palace. Euthlia glares daggers at Shadowdancer but, on further consideration, decides that the chance to blend in with the local women -and spend some time learning their ways- is worth the trouble of going about half-naked. After all, she remarks, many of  Haestia's most sacred rites -including pre-marriage rituals for the bride- require all present to be naked. This, alas, takes some of the wind from Shadowdancer's sails. He'd been quite relishing the thought of causing Euthalia some discomfort.

Ki Oman turns to Vragg and suggests that the group needs some water. The raider agrees readily and leads the group to the well in the Square of Sublime Enjoyment, nearby. They find the well -and what appears to be the local tavern- easily enough. Trying to wind up Euthalia further, Shadowdancer suggests that Euthalia go and bring him an ale. Ki Oman, playing along, instead insists that she go to the well and bring water for the group. Proudly, she almost refuses until a passing, rather drunken raider, remarks in quite a friendly fashion that if Ki Oman can't control his women, he'll be only to happy to oblige by teaching the girl the price of disobedience in Thyatis. He fingers his wickedly hooked scourge somewhat menacingly while he speaks. Ki Oman thanks the Raider but insists that won't be necessary. Euthalia's high spirits are one reason she commands so high a price. Not in the least put out, the raider grunts and moves on.

By this time, Euthalia is already filling the party's water jugs. One of the younger girls sidles up to her and asks, 'Are you an Amazon? Have you been to the hills?" Seeing her confusion, the girl adds, "You and your friends look like Amazons. If you are, please take me with you when you leave." One of the other women, much older and grey-in-the-hair, drags the young one away before she can say anymore. Thoughtfully, Euthalia returns to the group, but on the way back one of the women from the well (no-one spots who) shouts the word "whore" and throws a wet towel at her, striking her squarely on the back of her head. All the raiders present, including Vragg, laugh uproariously. Seeing their credibility in jeopardy, Shadowdancer angrily stalks forward and demands to know who assaulted his property. At this, the raiders stop laughing and the women, huddled in a group, pale visibly. Some even begin to cry. Now that Shadowdancer has made this a matter of law, the jovial atmosphere around the well suddenly grows chill.

A burly, red-bearded raider steps from the shadows around the tap-house. He bellows a demand that the women responsible step forward. When the only response from the women at the well is to huddle closer and cry louder, he angrily reminds them all that the price of disobeying an order from a man is serious indeed. If one (the players did not fail to note that he not ask for the "guilty one") does not step forward all will be punished.

At this, they Grey-Haired women who pulled the young girl away from Euthalia steps forward. It's clear to all that she could not possibly have been the one to throw the towel. Her eyes are completely blind, stark white with cataracts. Other women step forward, wailing, from the group and try to pull her back into the crowd. Yet though the old woman trembles with fear, she takes another quivering step.. In a voice croaking with fear and age, she states "It was me".

Almost before she even closes her mouth, the red-bearded man strikes. The old woman's tongue roils from a spinning head, her decapitated body drops lightly to the sandy soil. Women wail in unearthly misery while the old woman's the eyes continue to blink for a few moments before growing still. Without so much as a grunt, the bearded raider wipes his sword on the old woman's blood-soaked dress, nods companionably at Shadowdancer, announces he needs a piss and wanders back to the tavern.

Vragg comments, "That's how we deal with insolence in Thyatis." He turns to look at the rest of the party, many of whom are glaring at Shadowdancer with undisguised horror or hostility. Vragg nods at Euthalia meaningfully. "Keep a good eye on that one. The women won't seek revenge from her, but a lot of lusty eyes have noticed her now. They like to break a proud one in these parts. Some will try to buy her, but if they can't?", he shrugs, "They'll try to take her by force. You could make a fortune hiring her out now, but if you want to keep her pure for more money, I wouldn't leave her unguarded. We Thyatians steal our wives as often as we buy them."

[A few players -the ones that read my blog regularly- caught on to who the Thyatian's are at this point, but kept stumm to avoid spoiling the surprise].

The stunned party ask about where they can buy equipment. Euthalia stammers for a moment, but manages to ask where she can go in order to dress properly? Vragg glares at her for a moment, and reminds Ki Oman that women should not speak unless addressed but agrees to lead the group to the Public Slave Quarters.

There, Andros and Thera are left behind to keep an Euthalia while the rest of the party goes shopping.
Euthalia (seated, left) is Pampered in the Public Slave House.
Inside, the three women discover a veritable paradise to rival the greatest palace or richest temple in Mysos. Dozens of breathtakingly attractive women laze or lie about,playing games, bathing, chatting or dressing one another's hair. Meanwhile, down another corridor, they can hear the distant grunting of men taking advantage of the women's presence. Euthalia is soon shown to a stone bench where gossip-starved women in their droves are only too keen to help her out of her barbaric clothing and pamper her every need. Meanwhile, Thera and Andros, much ignored, walk around quietly, keeping their thoughts to themselves.

Friday, 20 January 2012

DM Questionnaire

Yes, I'm jumping on the bandwagon, but here's my responce to Zak's Questionnaire.


1. If you had to pick a single invention in a game you were most proud of what would it be?
My home brew game world of Edarnia, a sword and sandals setting. 20 years of development through play and fiction. It's been the setting for games of RuneQuest, a very highly customised version of WFRP 1st ed, Rolemaster and every version of D&D since the Red Box.

2. When was the last time you GMed?
Last Friday. My ongoing OSRIC game set in Edarnia.

3. When was the last time you played?
Earlier tonight (well, last night now cos it's after midnight). I play Stefan Krueger, Initiate of Morr, in our WFRP 3rd ed game. You can read about it on my wife's blog, here.

4. Give us a one-sentence pitch for an adventure you haven't run but would like to.
You collapse to the floor, hacking up a thick, bluish liquid onto the cold, steel floor. For a brief moment, your chest tightens, your lungs suddenly deflating until your bewildered body finally remembers how to breathe...

5. What do you do while you wait for players to do things?
Listen intently. Sometimes their wild-ass guesses and occasional OOC chat throws up some great ideas for me to steal.

6. What, if anything, do you eat while you play?
Mostly health food with the occasional bit of chocolate (in the OSRIC game anyway). I know, I know, my gaming buddies are strange

7. Do you find GMing physically exhausting?
Only in the sense that I find it mentally exhausting. If you count having a knackered brain after a game as "physical" then yes, I suppose I do.

8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?

Giving the last rites to an entire town of plague-ridden victims of Nurgle cultists moments before my dwarven colleague Grund set the whole place on fire. Ping! 240 Fervour Points! Lucky my head didn't explode. They faded well before I had a chance to use them though.

9. Do your players take your serious setting and make it unserious? Vice versa? Neither?
No, my OSRIC players don't. When you find your PC stranded on a hostile island where the only "civilised" settlement is ruled by a demonic madman whose guards nonchalantly execute an old lady for disobeying a male outsider, players start to take a game very seriously indeed.
As a player on the other hand, I'm playing in the Old World. It's hard not to fill the session with tongue in cheek black humour when the entire game world is filled with the stuff. Even if it's usually only the native Brit's in the group that get most of the setting's in-jokes.

10. What do you do with goblins?
My goblins are interesting, cunning foes with myriad tactics to make the players lives miserable. In Edarnia, these guys are not a joke. Tucker's Kobolds was essentially my  bible as far as encounters with humanoids are converned. At least in my formative DMing years.

11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?
An artist's impression of Minoan womens' clothing styles.

12. What's the funniest table moment you can remember right now?
The expression on one of my player's face (the guy playing the 18 charisma bard) when he thought that the Troglodyte shaman need one of his teeth to make a Potion of Tongues [link]. Poor guy's character had already lost an eye just two sessions before...

13. What was the last game book you looked at--aside from things you referenced in a game--why were you looking at it?
Warhammer 40K Rogue Trader. I just love that book. I was looking at it for pure nostalgia and would up being inspired by some conversion ideas.

14. Who's your idea of the perfect RPG illustrator?
The guy who does the 40K Horus Heresy book covers. That man (is it a man?) has talent.

15. Does your game ever make your players genuinely afraid?
Oh yeah. As players they are terrified of the random encounters I throw at them.

16. What was the best time you ever had running an adventure you didn't write? (If ever)
Uh......when I run other peoples adventures I usually re-write them to the point of being unrecognisable (with very few exceptions). I'll need to come back to this one later. My own adventures are so much more fun to run.

17. What would be the ideal physical set up to run a game in?
A 14ft by 6 ft table with chairs for twelve players ( I often have this many guys belly up to the table -or Skype- in my games) with a library full of Mage Knight and Dwarven Forge scenery and all the gaming mini's I'll ever need close at hand. My own set up at home is pretty cool though. We still manage to fit ten players around the table with another on Skype and (sometimes) one sitting on a floor cushion.

18. If you had to think of the two most disparate games or game products that you like what would they be?
Artesia and Robert E Howard's Conan.

19. If you had to think of the most disparate influences overall on your game, what would they be?
Real world history (especially the most brutal periods) and the WH40K universe.

20. As a GM, what kind of player do you want at your table?
Guys who want to roleplay rather than roll-play. Guys who'll use their brains, think outside the box and just occasionally do something so mind numbingly stupid (or outrageously brilliant) that I'm lost for words.
My current players, in other words.

21. What's a real life experience you've translated into game terms?
My extensive experience of stressful, violent real-life encounters and my background with the Army and Police. Also my knowledge of pathology, virology, firearms, genetics, wilderness skills, history, blacksmithing and loads of other things.

22. Is there an RPG product that you wish existed but doesn't?
Nope. If it doesn't exist, I damn well write it myself.

23. Is there anyone you know who you talk about RPGs with who doesn't play? How do those conversations go?
My parents. They love to hear about our games. They keep using the opportunity to remind me that I have a novel or three to finish writing and deadlines to meet for other writing projects.

Wednesday, 18 January 2012

In the Emperor's Name: Battle Report

Just a quick post to let you all know I played a game of In the Emperor's Name the other night, a free skirmish game in the 40K universe. It's a nifty little system. You can see the battle report on my other blog, here:

Thursday, 12 January 2012

Give Your Friends the Gift of Laserburn

Earlier tonight, Rhidh, one of the players in my Isle of the Earthshaker game, brightened up my day with a completely unexpected and most welcome surprise:

A complete set of original Laserburn 15mm rules by Bryan Ansell, whom many of you will recognise as one of the brains behind WH40K Rogue Trader. Delighted doesn't begin to express how happy I was. Over-enjoyed doesn't come close. I love Laserburn. For years I've had to make do with a tattered print-out of a scan of a much-faded photocopy because I was never able to come across a copy. At least, not an original set (as opposed to yet another photocopy masquerading as an original book).

Flicking through the books, it's easy to see the germ-seeds of 40K. Many of the illustrations feature winged skulls and proto-imperial eagles. The present day heavy bolter is practically a carbon copy of the one in the Laserburn book. Moreover, it's a damn good system in itself, if a little slow and clunky compared to more refined, modern rules-sets.

Even today however, they're a great set of rules  and very much a personal favourite. Just last week I was discussing laying on a Laserburn day with my fellow old foggies Kev and Spence. Thanks Rhidh. You've made a cantankerous old git very happy.

Wednesday, 11 January 2012

Hyborean Roleplaying

About a year ago, some of you (might) remember that I was working on a Hyborean/Conan sandbox setting as one of the "three ready to play campaigns" I keep on hand. At the moment, I have an Oriental Adventures/Call of Cthulu crossover campaign and a Darwin's World/Cascade failure game more or less ready. I had been considering a 40K RPG as my third "good to go" campaign but as I'm already a  player in a WFRP 3rd ed game that options presently on the back burner.

So, I was thinking, why not finish my Conan Sandbox?

One problem? What system to use? Do I stick with OSRIC,? Do I use D20 Conan (I'd rather not), the old TSR Conan rules? Right now I'm leaning towards a game of OSRIC (possibly with magic-using classes removed or "disguised" in some way) with a version of the Carcossa rules on Sorcery.

However, a while back I remember something about a Conan-esque OSR game being in development. [link] Looks like I missed the kickstart project by a whole week, but the good news is that:

ATONISHING SWORDSMEN & SORCERERS OF HYPERBOREA

should be out by March (but as target release dates have a habit to crawl, I'd say look for it around June). The first adventure has already been released. It's not actually set in Conan's world, but it seems to have that same feel to it. Hmmm. Perhaps I should look it up.

In related news: the first Earthshaker Game of 2012 is tonight and we should have a round dozen players bellying up at the table. Also, I haven't forgotten Oriental OSRIC. More on that to come. I have been a bit distracted lately by taking on a few too many writing and painting projects (many of which are running to deadlines) but updates are on the way.

Friday, 6 January 2012

Vann Tancred Sword

Dearly beloved's adventure journal of last nights WFRP 3rd ed game in now up for our reading pleasure.
Link.