Sunday, 17 February 2013

Silenced Voices: Mission Dossier

(To be Read Prior to the Campaign. Explanation for why this information is relevant will be forthcoming in game, but if you can't figure it out for yourselves you're playing the wrong game!).)

The Coriolanus Expedition:

The following has been re-classified for your security clearance. Not for dissemination outside the offices of the Holy Inquisition.

Intercepted Secure Vox Communication
Penumbra System Traffic
Classified Magenta

919.M41
Lord Rogal Coriolanus - our feted explorer and libertine-  is leaving Penumbra next cycle to investigate pre-Imperial ruins on Pharos. You've all seen the delicious articles he's uncovered in the vice-dens. Who can doubt he'll discover something equally licentious in the sands of Pharos?


Exerpt from local scream-sheet, "The Rubiantum Pillar Riposte" 919.M41

Coriolanus Expedition Embarks for Tabula Rosa aboard the Imperial Standard, a vessel chartered from the Rogue Trader Penhew Dynasty. Contrary to earlier reports, the expedition will conduct research in the data-stacks of the Penhew Archives before continuing on to Pharos.

Conscientious members of hive society will have attended- and remember- the enormous gala hosted by Lord Rogal Coriolanus at the Astoria upon claiming his leadership of House Coriolanus at the occasion of his majority. Since then, he has been famed and celebrated as much for his loquacious behavior as for his fine intelligence and collection of pre-imperial artifacts.

Members of the expedition have been reluctant to reveal their purpose on Pharos:

Renowned explorer and xeno-archeologist Aubrey Penhew, a lesser scion of the famous Penhew line, is captain of the Imperial Standard and a specialist in delicate or dangerous excavations.

Dr Robertus Huscarl, a medicae of some renown (in certain circles of the hive), is a specialist in both human and -reportedly- Xenos psychology. A former medical-adept of the Adeptes Munitorium, it is difficult for anyone in society to comprehend the reasons for such a mans presence on the expedition, unless, of course, traumatic battlefield injuries are anticipated.

Hypatia Magnus, a photo-visual remembrancer previously linked to Corolianus, will act as expedition remembrancer and archivist.

Jacobius Brast, an intimate of Lord Rogal and respected life-guard of House Coriolanus, accompanies the group as a general functionary.

It is believed that additional specialists may join the endeavor at Tabula Rosa.

Ordo Heriticus Communication:
++++Classified Mauve++++

Thought for the Day: Idleness begets Heresy!!
[classified]919.M41

+Coriolanus Expedition has departed Pharos+ Adeptes Telipathica confirm Imperial Standard on vector for Death World of Mgabe+Coriolanus has suffered injury+

Intercepted Adpetus Telipathica Transmission:
+++Classified Mauve+++
+++Thought for the Day: Pain Directs Effort+++
+++From: Adeptus Arbites, Mgabe Precinct House+++
+++To: Lady Erka Coriolanus+++
Regret to confirm Coriolanus expedition two months overdue+Declared missing+Presumed lost+ The Emperor protects+


Intercepted Adeptus Telepathica Transmission
+++Classified Mauve+++
+++Thought for the Day: The Emperor watches all+++
+++From: Lady Ekra Coriolanus+++
+++To: Major Domo, House Coriolanus+++
+++920.M41+++
+++ Have arrived at Mgabe aboard Penhew vessel Font of Life+++ Investigating possible massacre of off-worlders in North-Western Death-lands+++

Intercepted Adeptus Telepathica Transmission
+++Classified Mauve+++
+++Eyes Only+++
+++Thought for the Day: To err is to fail the Emperor+++

+++From: Lady Ekra Coriolanus+++
+++To: Major Domo, House Coriolanus+++
+++920.M41+++

+Have located site of off-worlder massacre in North West Deathlands+ Remains of 28 expedition members located+ Local Arbites suspect Nandi tribesmen+ No off-world bodies located+ Nandi tribesmen confirm fate of following expedition members+ Rogal Coriolanus confirmed dead+ Aubrey Penhew confirmed dead+Hypatia Magnus confirmed dead+ Dr Robertus Huscarl confirmed dead+ Many indigenous tribal bearers confirmed dead+ No off-worlder remains located+

Adeptus Arbites Records
+++From: Mgabe Precinct House+++
+++To: Central Archives, Tabula Rosa Sector Fortress+++
+++920.M41+++
+++Thought for the Day: Retribution Is Justice+++
+Five Nandi tribal leaders executed with extreme prejudice+ Admitted guilt but refused to disclose location of Coriolanus off-worlder remains+ Implication that victims were ritually tortured/dis-memberd+ Can confirm departure of Lady Erka Coriolanus and Font of Life prior to trial's conclusion+

Intercepted Astropathica Transmission:
+++From: Jeremiah Elias, Shian City, Shian+++
+++To: Erasmus Kensin, Rubinian, Penumbra+++
+++925.M41+++
+Suspicions re Coriolanus Expedition correct+ Major conspiracy at work+ Meet at Irridium Rest House day after docking+Traveling on Silver Majesty+

Monday, 21 January 2013

Silenced Voices: A Dark Heresy Campaign



As some of you know from my other blogs, I'm about to move down to Kent. As one method of keeping in touch with my gaming buddies, I'll be running a Dark Heresy campaign via Skype. While I don Inquisitorial robes and speak through a green light filter at one end, my image will be presented on a wide-screen TV somewhere in Glasgow, where the players will be gathered to partake in the Grim Dark future that is the 40K Universe.

Player's Introduction:
"Your contact is late. Three hours late. Intelligence indicates he is residing in room 4306, on the thirty-first floor of the Irridium Rest House. It is outside this door that you stand. Now. Looking at the shattered mag-lock slowly melting melting into the floor. Wondering at the smell of blood. The ozone of warp-taint lingering in the air. Behind the closed door, you can hear the faint sounds of movement. Something unnatural occurs within..."



The Crone Sector:
The setting will be the Crone Sector, in the galactic south east. A newly re-conquered Sector, returned to the Imperial Fold a scant fifty years before, it lies on the very edge of Imperial Space . The Inquisition keeps the Imperium's newly-conquered subjects extremely ignorant (even by the standards of the Imperium) or other worlds within the Sector.

Only the handful of Chartist captains (and a good half-dozen Rogue Traders) operating within the Sector have any real comprehension of the Imperium beyond their home world.

The Voidship Penumbra's Ghost



The Sanctum:
The Sanctum is a modest manor house in the mid-levels of the Central Spire in the Rubiantum Mega-Hive of the twilight-shrouded world of Penumbra. Although none of the Acolytes are aware of it's exact location, it a small but significant location in Shard's net-work and the operational base of Shard's cell-network on Penumbra.

Rubiantium Hive, Penumbra.
It is where the Acolytes received their brief, orientation training. It is the (some-times) home of Inquisitor Shard (albeit not for nearly half-a-century) and the dwelling place of their "handle"r, Explicator Sand.

Inquisitor Shard:


Inquisitor Sharde, according to a 50 year old Portrait in the Sanctum
A shadowy figure, Shard rarely allows his acolytes to meet with him directly, instead operating through a network of "handlers" - senior Acolytes, Explicators and Interrogators, who carry out the actual field work while under his command. Shard seemingly belongs to no specific Ordos and directs multiple lines of inquiry simultaneously from some secret lair hidden deep within the shadows of the Crone sector.

Explicator Sand:

Explicator Sand enjoying work on his latest project
A somewhat macabre and distant figure, Sand is the Explicator who undertook your painful (and invasive) induction into Inquisitorial Service. A former Munitorium Surgical Adept, Sand invariably dresses in soiled, blood-stained surgical gowns and green plastic aprons when conducting Inquisitorial business. He displays an unnerving and somewhat disturbing affection for his many surgical devices, knives and implements of torture, keeping them spotlessly clean while at the same time neglecting his own appearance and hygiene. Sand's voice is a silky velvet caress, somewhat disarming at times, but capable of discussing the most painful acts of torture in entirely dispassionate tones.

The Explicator has never raised his voice in your presence, but you have heard whispers among the distaff that those juniors who raise his ire seldom re-appear as anything but the newest addition to his installations seemingly endless supply of servitors.

Sanctum Encounters:


Aside from the ubiquitous Servitors and Servo-skulls, a handful of pallid, aging former acolytes act as house servants. All are former Acolytes themselves, though many seem to have failed their master in some way, leading to their re-assignment and "retirement" to the Sanctuary. Their bitter pronouncements of near-certain death with regards to the Acolytes and their glee in laying odds on each individual Acolyte's chances of survival can be somewhat unnerving.

Former Acolytes serve even in death
Most unnervingly, each of these servants, male or female, bears an indentical, grafted face. All without exception must be addressed as "Zorius".  

Other hooded Acolytes, hurrying too and from briefings with Sand occasionally cross your path. Communication between members of active Acolyte cells is, however, forbidden, upon pain of mind-wipe or surgical lobotimisation.

Inquisitor Shards Rosette and Seal


Character Creation: 

 Shard is know to despise conventional means of recruiting Acolytes to his service - having neither the patience nor inclination to recruit and train novices only to see them falter and die due to inexperience. Therefore, he draws his followers exclusively from veteran members of other Imperial agencies and Adepta, choosing those who have, through a combination of luck and skill, stumbled onto heresy and survived where others who chose to take action have not.

An Acolyte Cell
The Acolytes have faced heresy and adversity and survived. While they have been subjected to only the briefest hypo-indoctrination techniques, they are now sufficiently acquainted with Inquisitorial doctrine and practices as to be unleashed, under the careful observation and direction of a distant "handler", into the Crone Sector.

Acolytes begin play at rank 4, with 4000 points of experience to spend on creating their character. Starting funds equal what they would have received at rank 1 multiplied by four. They can buy any item they can afford (subject to DM approval) regardless of rarity, provided they can afford to purchase it with their starting funds AND purchase the skills required to make use of it.

Legal Books for Character Generation:



The beginning character may follow career paths and acquire skills, talents and equipment made available in the following rulebooks. Purchase of Heretical items is not permitted during character generation.

The Dark Heresy Rulebook.
The Inquisitor's Handbook (except Sisters)
The Book of Judgement
Blood of Martyrs (including the rules for Sisters)
 The  fan-produced Commissar career path.













Important Note on Character Backgrounds and Portraits:
Note that at least a paragraph of background information explaining how the character came to attention of the Inquisition is expected, as is a character photograph. If a player does not provide a background and an image for their character, then his character will be docked a full rank or experience and begin play with enough XP to have attained rank 3.





Wednesday, 14 November 2012

Manflesh Madness

I don't know why this is funny.... but it is.


Tuesday, 2 October 2012

You Know Your DM is Ex-Military When.....


  1. The orc hordes you encounter have sergeants and medics.
  2. Healing potions also restore tattoos.
  3. Your Horse won't run until you do a full safety inspection.
  4. The dungeons are patrolled by MP's that keep asking 'Who started this fight?'
  5. If you don't state that your character is performing scheduled weapons and armor maintenance after each combat, they rust to powder in about a day.
  6. Elves give directions with using mils rather than degrees or directions.'
  7. You learn to retreat from any monster with a "Who Dares Win" tattoo.
  8. The curses attached to some treasures include KP Duty and Full Kit Inspection.
  9. You can't stop for a night without submitting a complete "stag-list" for the characters in camp.
  10. New players joining after the adventure starts show up with Transfer Orders.
  11. The kingdom has a number of trolls, minotaurs and giants caged in silos on the border. The thread of MAD (Monster Assured Destruction) seems to keep the peace.
  12. No matter what sort of area you adventure in, or what background culture dwells there, or what the dominant race of the surroundings is, every town, keep, village, city or fish camp you enter has at least one bar, two brothels, three pawn shops, a tattoo parlor and a barber shop.
  13. The Healing Cleric always makes you wait for two hours before trying to send you away with a pair of toadstools and forced fluids.
  14. After the goblins pass by, all the dungeons have a fresh coat of paint
  15. A mysterious figure, the Arseesem, appears every time you make a mistake. Don't make mistakes. Just don't.
  16. Saying 'we tie him up' always starts a 20 minute discussion of knots, with 4 skill rolls.
  17. Guard Dogs are not just hit points that bark...they're chain saws with fur.
  18. If captured by the monsters, your character always gets put to work digging latrines. Even if held by ethereal beings that don't use them.
  19. Magic Users have to account for every ounce of equipment or supplies they carry, in careful attention to the rules for burdens. Blooded warriors can put 'One Piano' on their character sheet and it's just assumed they can 'handle the load.'
  20. Every advancement to a new class level involves a trip to a tattoo parlor. 
If anyone knows who originally came up with this, please drop me a line so that I can properly attribute it. I found it on my PC and have no idea who wrote it. It certainly wasn't me. I do remember modifying some of the entries so that they related more to the British military experience though.

Wednesday, 22 August 2012

Review: Vinyl Maps from Signs on the Cheap

First, the disclaimer: SignsontheCheap.com approached me a week or two ago with the offer of creating a free vinyl map or similar gaming related item in return for a placing a review on my blogs. However, there was nothing in the deal that suggested this had to be a positive review.

But it's going to be pretty damn positive anyway. Just take a look at this:



Although I never thought to include anything for scale, what you're looking at here is a 3 high vinyl map of the Empire and Kislev from the Warhammer World. Despite the quite considerable magnification to go from the original image here:


...to the image printed on the vinyl, all the place names, rivers, mountains and other terrain features are clearly discernible and readable, with only minimal blurring. Someone more pedantic than myself might consider tidying up the place names with a permanent marker but there's really no need. The map is entirely readable even in quite dim light and frankly, looks pretty damn amazing too.

You'll notice that the image printed here is slightly truncated north-south when compared to the original image. That's because the guys at Signs on the Cheap noticed that the original file I downloaded from the web-site was corrupt, and had a band of randomly coloured pixels just south of where my map ends (you can see it on the original image if you look closely). They kindly suggested a number of options and we eventually decided simply to end the map just before the corrupt segment.

Delivery was extremely fast and proofs were emailed promptly only a day after I sent the map image. Anyone considering such a campaign map should certainly give signsonthecheap.com a good look.

I'm even considering trying to commission a proper vinyl battle-mat or two just to see how they turn out. I have a lot of old Classic Battletech hex-maps that I'd particularly like to see reproduced on a material considerably more durable than paper or cardboard. Watch this space and I'll let you know how I get on.


Friday, 20 July 2012

Age of Anarchy: War of the Roses Campaign.

After a few hiccups getting started, the War of the Roses campaign begins tomorrow. Using the OSRIC rules, the adventurers will attempt to acquire fame, plunder and status in the wild-lands left ungoverned by the deaths of mighty lords and now-plagued by creatures of the Wild-wood.

"It's dark. Damp air envelops you like a cloak, old, stagnant water soaks your ragged, torn clothing. Your ears hear the faint rustle of rats moving through the rank straw and the not-infrequent screams of your fellow prisoners. For what purpose are you held here? Indeed, how did you come here? Of how your present state of being came to pass, you know nothing. Not even the identity of your captors...."


Friday, 29 June 2012

BATTLETECH RPG-LITE: THE FOXHOUNDS

One of the guys over at my local group decided to run a Battletech campaign. Given that so many players were interested, he decided that instead of giving us a lance each, he'd divide us into two mercenary lances, with each players controlling just a single pilot. Over time, as we earn more cash for the war-chest, we'll be able to recruit other pilots and mechs but, at least to begin with, we're just one pilot each. 

Playing Battletech as an RPG-lite wargame will be a brand new experience for me, although Battletech campaigns that use this format seem to be quite common (Paint it Pink is running one right now). As you can tell, I'm quite excited. At the moment, both lances are on Galatea in the year 3025. Dougal (the DM) is running us through training scenario's at the moment, with the best performer from each lance getting first pick of the available Mechs.

All the Pilot Profile Images were whipped up by William, one of the players, based on character art and profiles submitted by the pilot's player.

Here's my Lance:

 "The Fox Hounds".



 So far the Fox Hounds have performed well in the training scenarios. Notable, they completed the Reconnaissance scenario against a Heavy Mech Lance without firing a single shot and losing only a single ton of armor between them. Two members of the lance counted coup of enemy Mechwarriors during the scenario and all four proceeded to leave the training area in style (walking backwards) despite being under fire.

RANGER:

Played by Craig. Zachary Fox served for over two decades in the House Davion Military before being badly wounded in a training exercise where a captured Zeus was erroneously loaded with live autocannon rounds. Having had more than half of his body replaced with bionics, Fox was medically discharged due to his wounds. Unwilling to give up the only life he has ever known, he has traveled to Galatea to find work in a new Mercenary Unit and to train his new body in the skills required of a Mechwarrior.

Skills:
Gunnery: 4
Piloting:5

Training History:
Ranger has completed 2 of the four designated training missions, participating in a close range city fight simulation in Scenario 1 and completing a an efficient reconnaissance in Scenario 2. 

[*] Moonwalked out of the training area while under fire upon completion of Scenario 2. Counted Coup on an enemy Mech. Did not fire a shot.

SCARLETT:

Played by moi, Lishka is a former Agromech pilot from Gunzberg in the Draconis Combine. As both as woman and a farm-hand, she was repeatedly refused entry to Combine Mechwarrior gymnasiums. Determined to become a Mechwarrior, she sold her farm, home, agrimech and livestock to purchase passage and training at Galatea, the Mercenary Star.

Lishka  is surprisingly well-educated, given her home-schooling, and (even more surprisingly, given her clipped, Raslahague accent) possesses a singing voice trained to many styles and disciplines. She has used her funds to acquire an elegant -if revealing- wardrobe, her one extravagance, the rest of her fortune having been dedicated to the pursuit of her new profession. Deadly serious despite her fondness for clothing other female Mechwarriors would consider "frivolous" she is as cold and calculating in the cockpit of a mech as she is brash and brazen outside it.

Skills: 
Gunnery: 4
Piloting: 6
Training History:
Scarlett has completed 2 of the four designated training missions, participating in a close range city fight simulation in Scenario 1 and completing a an efficient reconnaissance in Scenario 2. 

[*]Personally destroyed a Whitworth while piloting an Enforcer in the City Fight Scenario.

[*]Scanned three out of four enemy Mechs in the Recon scenario without firing a shot Cicada, Griffon and Banshee). Counted coup on one opponent piloting a Cicada by tapping it under the chin and proceeding to moonwalk out of the training area. Total damage sustained: lost a 1/2 ton of armor on the right arm. Did not fire a shot.


DOMINO:

Played by Ken. Formerly of the 3rd Oriente Hussars, a young graduate from the Allison Mechwarrior Institute.  After being hounded out of her unit by a senior officer, Domino elected to follow in her fathers footsteps by becoming a mercenary. Her brother, with whom she has an unpleasant relationship at best, continues to serve in the Mark military as an Aerospace Pilot.

Skills:
Gunnery 4 
Piloting 6.
  
Training History:
Domino has completed 2 of the four designated training missions, participating in a close range city fight simulation in Scenario 1 and completing a an efficient reconnaissance in Scenario 2.

[*] Moonwalked out of the training area while under fire upon completion of scenario 2. Did not fire a shot.

VICK:

Played by George. Foa has revealed little of his past, save that he comes from a periphery world. Given his Viking-like styles of dress, speech and mannerisms, certain of his colleagues believe he originally belonged to a band of Periphery Pirates. Foa, characteristically, is silent on the matter.

Skills:
Gunnery: 4
Piloting: 6

Training History:
Vick has completed 2 of the four designated training missions, participating in a close range city fight simulation in Scenario 1 and completing a an efficient reconnaissance in Scenario 2

 [*] Moonwalked out of the training area while under fire upon completion of scenario 2. Did not fire a shot.

 NEXT: The rival Merc Lance, "The Steel Legion".