Thursday, 9 August 2007

Khyber Fall: D&D 3.5 in Eberron

Just played the first session of my new Ebrron Campaign: KhyberFall, on Wednesday. Here's the blurb the players were given before the game. It`s followed by character descriptions and a summary of the first session.

"It is dark, you have no memory of this place. All that you can feel beneath you is a harsh stone slab. You cannot speak, you cannot move, you cannot sleep. You have no idea of how long you have been trapped here. You hear the sounds of movement all around you, others, trapped, strapped down like yourself. Forest noises reach you faintly as if from far away. You have no clue as to who has brought you here, or why. Your last memory is of a face - a friend, a lover, a foe. It matters not, it is only by great force of will that you can focus on that memory and the ones which have come before. Memories of great battles, great loves, of friends won and lost. You were a hero, an adventurer. Slowly, the past return to you. You still cannot remember how you came to be here, but at last you have remembered who you are.Footsteps ring on stone.The sound of someone singing draws near.A blade is drawn.Your mind opens........"

Adria: Female Elf Rogue 1

Fast-talking and ever-looking to make a quick copper at some-ones expense, Adria speaks so swiftly and says so much in a single breath -without punctuation- that it is hard to follow her part of the conversation. The normally slow-witted Clifford has already joked that he wishes he had a horse so fast as Adria’s tongue. At least, the party thinks he was joking.

Bubbly and friendly, like Nine, Adria has taken young Constance under her wing and already introduced her to the art of “slumming it”. It is largely due to her efforts that the party has been able to enlist the aid of Young Morton and calmed Constance enough for her to become a useful member of the party rather than a screaming impediment. Her enthusiasm for a caper is infectious, and her sassy attitude keeps everyone in high spirits.

Bagson son of Bagmore: Dwarf Male Battle-Sorcerer 1

An unusual member of his species, Bagson seems at first glance to be a very orderly individual. However, this Bastard-sword wielding spell-caster is as foul-mouthed as it is possible for a dwarf to be. Though valiant and brave, he has already managed to disgust Constance and Adria to the extent that Constance at least has begun to despise and distrust him. His lewd and suggestive comments have yet to obviously trouble the rest of the party over-much, yet Clifford in particular seems to frown upon the dwarves obscenity. Thutson however, seems to find him quite amusing.

Clifford of Hard-dale. Human Male Favoured Soul (Sovereign Host) 1

Although not the brightest member of his species, for some reason Clifford seems blessed by the Gods. A member of the city watch in his home town of Hard-Dale and a veteran of the Last War, Clifford remembers being “elected” the town priest not long after he returned from the Wars. Clifford (never Cliff) vaguely remembers having been far brighter before taking the head wound that saw him discharged from Aundair’s army, and seems somewhat saddened by the slowing of his wit and speech. Clifford rarelyy speaks as a result of his embaressment. But when he does speak,the others have learned to listen, for good sense invariably follows.

Constance Amber D’Cannith, Female Human Artificer 1:

A first year student and disciple of Baron Merrix D’Cannith, her inexplicable fear of the man is overshadowed only by her idolising devotion. Amber (or Constance, she goes by either name) is a delightful and charming young woman. She is intelligent and vivacious, but has a lot to learn about how the world works. The lass will likely shed a few more tears- and illusions- along the way. Though bookish, she is charming and seems to be thoroughly impossible to dislike. A seventeen year old only child of elderly parents - parents she tearfully can barely remember- she has quickly become the darling of the entire party.

The last thing she remembers before joining the rest of the party is attending a costume ball in honour of her seventeenth birthday.

“Nine”. 9-60160. Male personality Warforged Fighter 1:

Nine is an unusual specimen. Despite the "fact" no-war forged had been created since the end of the Last War (six full years before Ruz and Nine encountered each other on the road outside Sharn) he is in seemingly pristine condition. His adamantine plating lacks even the smallest scratch or etching to mar it’s perfect surface. A s a result, Nine is very clearly a newly created Warforged. He has trouble understanding any situation from anything other than a tactical strongpoint and has yet to develop a strong personality of his own. He has become very protective of young Constance, whom he vaguely remembers as having been present at the moment of his "birth". Constance does not share his memory of this event.

Ruz: Male Changeling, Beguiler level 1:

Ruz is a soft-spoken changeling who seems to take a very moral attitude to the use of his racial abilities to deceive others, wearing his own form as much as possible. He appears to be a voice for reason and planning within the group and the others have very quickly learned to listen to his sound advice and judgement. The clever changing favours subtlety and intelligence over brute force and rash action. He is already growing into a leadership role within the party.

Thutson. Half-Orc Barbarian 1

Thutson is a mountainous piece of muscle. Though a member of the the Tribes of the Demon-Wastes, he can recall little of his past life - or how he came to be where he is. The outside world in which he finds himself seems strange to Thutson, and so rather than display his ignorance he has elected to keep his mouth shut for the time being. In this, he has shown himself to be far more canny than the others realise. Something of an oddity, he generally works well with the group despite his incommunicative nature. However, he is nothing if not reckless, and has already charged into combat once while the rest of the party clearly intended to stand their ground.

Next Post: Session One

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