Showing posts with label Zama. Show all posts
Showing posts with label Zama. Show all posts

Tuesday, 25 November 2014

Edarnia: Gods and Weather

In Edarnia, my home-brew setting, weather doesn't depend on climate patterns in the same way as it does in real-life. Instead, on Edarnia, weather exists at the whim of the Gods. So, the weather experienced in any given geographical area is entirely dependent on which pantheon is worshipped locally, and on that pantheon's relationships with other pantheons that might influence the local weather.

Take the Protectorate of Zama, for example. Here, the Pantheon of the Sun (the Phoenician Pantheon)is worshiped by the vast majority of the inhabitants. As one might expect, this results in warm, sunny days and (because the Pantheon of the Sun also has purview over the moon and stars) warm, clear nights. Because the Pantheon of the Sun has fairly warm relations with the Pantheon of the Earth, the soil is healthy and experiences a long growing seasons. Three to four crops a year are common, but crop growth is also dependent on the Pantheon of the Suns' somewhat difficult relationship with the Pantheon of the Sky (also known as the Pantheon of Storms). Thus, when it does rain, the rain often comes accompanied by high winds and can damage crops as much as nourish them. Thus, the Protectorate of Zama does all it can to keep on good terms with the Pantheon of Rivers, which provides a steady source of clean water to irrigate Zama's crops.

In a similar vein, the lands under the reign of the Pantheon of Storms are dark, cold and often windy. Due to the difficult relationship with the Pantheon of the Sun, the lands see very little direct sunlight through the omnipresent cloud cover. And due to the outright hostility the Pantheon of the Earth bears the Pantheon of Storms (due to the rape of an earth goddess by a god of the skies), the soil is extremely poor. Thus, the population in these lands is dependent on the seas for raiding, fishing and trade - and the violent Storm Gods have assured themselves of the cooperation of the Pantheon of Seas by the simple expedient of having taken one of their number hostage.

Under the Earth, in the lands between the surface and hell, the Pantheon of Darkness alone holds sway. Thus, there is no sun and little breeze, for the one thing the Gods of the Sky and the Sun can always agree upon is that the Pantheon of Darkness is their greatest foe. That being said, the Pantheons of Water and Sea have no quarrel with the Pantheon of Darkness, and so both fresh and salt water can be found in the Underearth. Moreover, the neutrality of the Mycenean Pantheon, the Pantheon of Fire, (who reside under a mountain themselves, after all) ensures the Underearth remains warm. This combination of water and heat allows some plants to grow and fish and other animal life to prosper in small number.

Finally, the lands of the Imperium are bleak and barren. The humans who reside their have turned their backs on the gods to traffic with demons and devils. Thus, the temperature is always either too cold or two warm, the lighting is always dull and grey, water is brackish, there is very little direct sunlight and it almost never rains. Thus the humans of the Imperium ever see to expand their lands by conquest and enslavement and rely entirely on conquest, trade and tribute in order to feed themselves.

Saturday, 3 December 2011

Session IX: Foul Friends and Night Terrors

The Party:
Ailil Shadowdancer. Elf Male Assassin 2/Illusionist 1. Played by Rhidh
Alexis Human Male Fighter 1. Played by Larraitz
Andros: Human Female Fighter 2. Played by Aimee
Boagris: Human Male Fighter 2. Played by Silv.
Bombata: Human Male NPC.
Euthalia: Human Female Cleric 1
Friendly: Trog NPC
Kallias: Human Male Cleric 1. Played by Elle
Ki Oman: Human Male Dual-Classed Assassin 1/Bard 2. Played by Ali
Merithena: Human Female NPC
Thanatos: Human Female Assassin 2. Played by Fiona
Thera: Human Female Paladin 1. Played by Niall
Thot: Half Elf Male Cleric 1/Magic User 1. Spare Character
Xenos: Human Male Fighter 1/Magic-User 1. Played by Leoni

Missing/Unaccounted For:
Anitpater: Human Male Ship's Master NPC
Kallisto: Human Female Fighter 1. Played by Jackie
Minerva: Human Female 0 lvl Priestess/Royalty. NPC
Peliakos: Human Male Fighter 1. Played by Coakley
Sparious: Human Male Fighter 1. Spare Character.
Player Map. The broken red line tracks the party's movements since session 1

Days 9-12:

Shadowdancer/Friendly:

Leaving his companions behind, a lightly wounded Shadowdancer and a more heavily wounded Friendly move by night and sleep by day. Slowed by the requirement for caution given the dangerous terrain and the suspected presence of enemies, they manage to reach the edge of the broken lands a few miles north of the Temple by daybreak. There, in a sheltered dip in the landscape, they rest as best they can. As they prepare to resume travel with the fall of night, their inhumanly keen ears pick up the sound of a distant, guttural cheer. A cheer followed shortly there after by distant booming. Booming, they determine, which can only be the sound of a wooden ram been driven against the bronze-plated doors of the Temple itself.

Soon after setting off again at nightfall they find themselves in the shady concealment of a thick, humid band of forest. However, they do not relax their guard due to the increased concealment afforded by the terrain. Their sharpened senses alert them to the presence of potential danger only an hour or so after dusk. Waiting carefully for the source of the noise to reveal itself, they watch from well chosen ambush positions while a small herd of goats flee past them to the North. The duo delay for a few moments longer, but detect no sign of any creature pursuing the docile mountain animals. Not long after they resume travel, a loud explosion to the south heralds some cataclysmic event. Smoke and flames become visible on the southern horizon once again thereafter.

Grey Demon as Seen By Shadowdancer
The duo's cautions travel leads them to a dune about a quarter-mile away from the Temple itself shortly before midnight. From their perch, the two observe a field of carnage. The Temple still burns, trailing black smoke high into the night sky. Surveying the scene with his heat-sensing eyes, Shadowdancer observes numerous scattered collections of torn body parts surrounding the table, the vast majority of them seemingly Trog in origin. Around a huge bonfire some distance from the destroyed Temple, a band of thirty-to forty creatures dance and frolic. The elf recognises the heat-pattern of the creatures from the Temple chimney. They are the Grey-Skinned Demons the Trogs warned them about. One such demon in particular catches the elf's attention. A grossly fat creature tottering atop a thick pile of what appears to be cushions and carpets watches the proceedings with interest. The fat-one makes a particularly extravagant gesture towards two of it's colleagues, at which a huge screeching keen goes up from the other demons. Shadowdancer's eyes follow the two as they head towards a make-shift cage on the beech. Within, he can barely make out four humans shaped heat-sources, though at this stage he cannot identify to whom they belong. As he watches, one is drawn is from the cage and spitted alive upon a spear while the surrounding demons howl and caper. Cold-anger rising within him, Shadowdancer makes to move forward when the cold, scaly restraining hand of Friendly settles on his shoulder, squeezing tightly and pushing the elf downwards once again. The elf seethes quietly, but considers that now is not the most opportune moment. He watches sullenly as the screaming human captive roast besides the bonfire. It's not the consumption of human flesh that he finds particularly barbaric. No, after all, he himself considers it something of a delicacy himself. It's the twin considerations that, not only did they fail to at least kill the poor miserable animal first, the scum are feasting upon one of his dumb, miserable animals. An animal he might need to get himself off this island.

He and friendly begin circling the Temple, but as they do so more movement catches the elf's keen eye. Out to sea, he can barely make out the dim, cold outline of a ship. Thus far, it had been warded from his sight by the glow from the bonfire between he and it. A trireme perhaps, but with the unusual addition of an entirely enclosed deck. Though the ships looks to have been present for some time, it is the sudden lowering and subsequent departure of a small, punted boat that has called his attention towards it. Once again, Shadowdancer and Friendly slink to the ground and watch. In time, a single cold, cowled form steps from the boat, escorted by a dozen equally cold skeletal forms. At an appropriate moment, the howling and capering cease. While the humans chars unnoticed on the fire, the Grey Demons prostrate themselves at a careless wave from their master. The fat-demon itself merely bows and inclines his head.

Perhaps sensing the opportune moment, Shadowdancer again makes to crawl forward. This time, Friendly grabs the elf’s shoulder even tighter. The two watch as the fat-one and the newcomer make some exchange. Moments later, the three remaining captives are released from the cages. The cold outline of the cowled creatures head glows briefly as he approaches the terrified captives. Soon after, Shadowdancer watches Cowl return to his punt, three seemingly docile prisoners in tow.

They watch as they punt returns to the trireme. It departs westward soon after, it sails full despite the absence of a breeze. At this, the two watchers separate. Friendly hisses something and then scrabbles eastward, without any attempt at explanation or waiting to see if the Elf follows. Meanwhile Shadowdancer, though sorry to see the creature -possibly the groups last living ally on the island- disappear into the darkness, continues his circuit of the temple while the ghoul demons feast.

As he nears the end of his surveillance, he is gratified to sport a single, long rope, now well-aflame, drooping down from a first floor window. It seems that someone may have escaped the slaughter after all. With more than half the night gone, the Elf makes his way back north into the woods, camping under their eaves a good half-mile from the camp-site of the night before. His daylight rest is undisturbed. After a few hours of elven reverie, he turns to his borrowed book, hoping to still his troubled thoughts with study. He also spends a brief period experimenting with his new sword, before concluding with some disgust that the item has no magical properties what-so-ever. That night, he makes his lonely way back to his companions, arriving just before dawn on the twelfth.

Downtime events back at the camp having already been covered last session, we return to play on the morning of the 12th *

The group listens in quiet horror while Shadowdancer outlines events on the beach. Contrary to any concerns his companions might have regarding his secretive nature, he holds nothing back. Euthalia erupts into tears when he confirms he is unable to confirm Minerva's fate. After a moments shocked silence while the news sinks in, talk quickly turns to determining the groups next course of action.

Ki Oman is once again quick to voice his opinion that they should travel east to the City of Thyatis. Shadowdancer leads those who disagree, vehemently stating he has no intention of visiting a city where he would be considered a “thing” rather than a person -even going so far as to confirm with Bombata that “thing” was how the bodyguard had described him. Moreover, he insists that any survivors would have headed north. The group should stay put, guard themselves and await their arrival.

It is even suggested that the group should take over occupancy of the Trog caves, since it seems likely that the Trogs shall no longer need them. But it's pointed out that the caves are still not cleared, there are a lot of pod-men down there, and that they have no idea if Friendly has gone to gather up other Trogs and lead them back here.

Ki Oman's faction quickly wins most of the others to their side when Ki Oman pointedly asks if they can expect a reward for Merithena's return. Some of the group interpret the bodyguard's snorting laughter as an indication that they should not expect a reward until he and Merithena assure them that, as the Bull-Headed King's sole remaining mortal descendent, her return would be well-rewarded indeed.

After this, a few poorly chosen words from Kallias and, in particular Xenos, who casually observes that he could obtain as much as 30-40,000 gold pieces on the open market for a beautiful, regal, nubile and presumably virginal member of a royal family such as Merithena). Bombata shoves Merithena away from the camp-fire, spear clutched tightly in his hand. He informs the group that they will be returning to the city now. Alone. In a tone that brooks no argument.

While Ki and a few others watch them go with increasing dismay, an argument erupts among the others, with a great deal of the shouting being directed at an indignant Xenos. The slaver insists he merely meant to suggest that the return of such a valuable specimen would be worth a great reward. However, the damage is done. Yet with the others distracted by their bickering, Ki Oman slips away from camp and scrambles after the two Thyatians.

Bombata hears the approach and takes about ten paces back the way he came, before ordering the Bard to half. When the Bard attempts to heal the breech between the Thyatians and the rest of the party. When Ki Oman is halfway through a diplomatic refusal of Bombata's offer to allow Ki Oman to accompany the two Thyatians without the others, Bombata simply holds up one hand for silence and asks a pointed question.

Ali sent me this picture for Ki Oman.
Bombatta: Do you intend to betray us?

Ki Oman indignantly replies that he does not.

[I stop play at this point and ask Ali if Ki is telling the truth. Ali replies that he is].

Ki watches with interest while one of the Skulls on Bombata's forearm glows briefly (he's only mildly surprised, having already been informed by Xenos that the tattoo's possess divination magic).

Bombata grunts and asks another question: Will you aid us if your companions betray us?

Ki Oman states he will do all he can to prevent bloodshed or any other form of betrayal. He also insists he will do all he can to keep Merithena from harm.

The other tattoo glows.

Bombata: Good Enough. (he steps closer and softly growls into Ki's ear) Do you have any lecherous intentions towards Merithena?

Ki Oman (shocked and holding up the ring that bears his wedding band for inspection) She's old enough to be my daughter. In any case, I'm a married man.

    [Very clever wording I thought]

Bombata (both tattoos glowing at once): Good enough. We shall accompany you.

Bombata returns to the Thyatian girls side, grabs her tightly by the arms and whispers to her urgently. After a few moments, the fear in her eyes is replaced by a certain astonished joy. When Bombata releases her arm, she flies past him and (for the second) throws herself into Ki Oman's arms. Placing a dozen swift kisses on his face and lips, she hugs him tightly briefly, taking the opportunity to whisper quickly into Ki's ear even as a furious Bombata approaches.

Merithena: Save me, they're going to sacrifice me.

Bombata pulls her away from Ki, who allows the warrior to berate her for a few moments in their own tongue before adding (in Mycenean) a lecture of his own.

    [Ali turns to me across the table at this point and states very coldly, very quietly. “All-right. Now I intend to kill Bombata”

         “Fair enough,” I reply.]

The trio soon return to the group. Shadowdancer alone insists he will not travel to the City.

Ki Oman: Bye Shadowdancer.

That surprises the Elf somewhat. He has always considered Ki Oman something of an ally. A kindred spirit despite their occasional disagreements. Bombata points out that so long as Shadowdancer keeps his eyes covered (pretty much the only part of his flesh that's actually visible) he should have no problems.

The party then, finally, begin asking questions about the journey and the city itself. They determine the following.
  • The journey will take two days
  • They must watch the skies. Though many dangers travel the skies of this island, they must in particular be watchful for the Harpies that haunt the lands through which they must travel on the second day.
  • The city is split into two quarters by a Canal. The Thyatians claim the east bank. The West belongs to the dead.
  • The city is not save to travel through at night. It is haunted by the spirits of the dead. While those on the East Bank are rarely hostile, the same cannot be said for those across the canal. Come dusk, the Thyatians return to their homes, temples and palaces on the East Bank and remain in-doors. Though the dead do not often haunt the place in daylight, even in the more dangerous West Bank, it is generally avoided even in daylight.. Beast-men, former slaves of the old Thyatians, reside in a central fortress across the West Bank. They are intensely hostile to humans.
  • At night, the West bank is claimed by the Crypt King whom Bombata believes may have been the figure on the beech despite the fact the ship sailed West. It seems this Crypt King rules over much of the Island.

Shadowdancer seizes upon the divided nature of the city and again insists that it is beyond foolish to venture into a besieged place. Bombata laughs in his throaty way and informs the elf he has no need for such cowardice. “The Thrones of Bull and Crypt have an accord” he states, but will be drawn no further on the matter. The eyes of Ki Oman, however, narrow dangerously. His gaze flips from Bombata to the down-cast, pale Merithena sitting quietly by the bodyguard's size. If anyone at the conference takes note of the Bard's suddenly balled fists however, they give no sign.

Mollified, Shadowdancer finally throws his arms in the air and agrees that Thyatis seems the best option for the moment. Once Euthalia is satisfied with the chalked message she leaves behind for any survivors from the Temple, the group make ready to depart. With the three stealthy party members arranged in a triangular scouting pattern around the rest of the group and Thera in her make-shift stretcher carried by Thoht and Alexis in the rear, they set off down-hill.

Bombata leads the group briefly south through the broken lands and sharp obsidian rocks for an hour before turning south-east. He explains that if they continue in this direction they must soon come to a grassy plan containing a stretch of ancient road-way. If they road-way is in poor-condition, he will know they are further west than he believes them to be at present. If the road is well maintained, then the two-day estimate will be accurate. They may even be lucky enough to meet a Thyatian patrol on the road. Though “his” troops rarely come this far west -it is dangerous to cross the bank, let alone come this far into uncontrolled territory- they patrol the roads irregularly to ensure they remain serviceable. He declines to explain why, however.

About half-way through the march, a huge, winged shadow passes over them. Diving for cover amidst the rocks, the party passes a few anxious minutes awaiting it's return. Eventually, they conclude (with no shortage of relief) that the creature did not spot them and will not return. They renew the journey, even more intent on watching the skies than before.

Eventually, they hit the grasslands just before night-fall. Satisfied the group is making good time, Bombata calls the group to a halt for the night, but instructs that there should be no fire. It is during this brief respite from the trail that Ki Oman takes Shadowdancer aside and explains what the girl told him. The two assassins reach an understanding. Bombata must die. Tonight. But, suspicious of the group despite Ki's assurances, Bombata spends the entire night awake and alert and looks little the worse for wear the next morning before setting off into the grasslands. Soon they find the road and turn east upon it.

The two conspirators manage to arrange a brief meeting. They agree that, while Bombata must die, they must also ensure that his death appears to be accidental. To buy time, they decide to report the presence of a Trog camp up ahead -one not of the tribe they are allied with- and insist that the group must take a detour around them.

Bombata grunts, but seems slightly perturbed. He comments that turning south from the road will take them closer to the Harpy Lair than he would like but it seems they have little choice. The big Thyatian begins digging in the earth without explanation, looking for (and gathering) a certain sort of small bulb. Sticking two such bulbs into his ears, he pauses only to pass two more to each companion (and watch to ensure they are properly placed) before resuming the march.

As they turn south, Thanatos, warding the left flank of the party, swings out west to keep an eye on the Trogs. Seeing no sign of them, she wonders just what it is that the other two scouts are up to.

Bombata reluctantly allows the group a brief rest-day stop, muttering that there are worse things in these lands even than Harpies. Euthalia and Kallias meanwhile, fuss over a weakening Thera. The heat and jostling of the journey have exhausted the still badly wounded Paladin and, though immune to such things as fevers and infection, she slips in and out of consciousness due to fatigue. While Bombata checks on Merithena, Thanatos slips over to a huddling Ki Oman and Shadowdancer and demands to know what's going on. The two deny that any-thing’s a foot, but Thanatos is not convinced.

A few hours later, Bombata insists on everyone replacing their ear-buds. Taking Thanatos, Shadowdancer and Ki Oman, he crawls on his belly up to a rise and looks to the North. There they see a ruined villa. Bombata states it's what he believes to be the Harpy lair. When the others, incredulous, ask why he would bring them so close to it, he gives them a hard look. It doesn't take the others long to realise that there must be something worse further south.

Less than an hour later, the party top a final rise and see, only a few miles ahead, a few low rise out of the horizon. Bombata seems pleased, and passes back along the group, leaning close to each party member so they can hear his words even through their blocked ears. It seems they will arrive to late to reach the East Bank this day, but tonight they will camp in the hills above the city. Bombata seems to think this a good thing.

Bombata: Tonight, you will see for yourselves why this island is a place to be feared.

Before he has even resumed his position at the front of the party, multiple voices call out the alarm!
Something dives out of the sun.

The griffon swoops into the main group, wrecking havoc. Xenos is unfortunate enough to attract the things attention, wounding it with a magic missiles as it sweeps down upon him. He goes down, hard. Meanwhile the three scouts make their way (with varying degree's of haste) back to the main group. Thanatos makes good use of her newly crafted sling and keeps her distance. Ki Oman charges in, keen to keep the beasts attention away from Merithena and Thera, who lie beneath the sprawled forms of Bombata and Thoht respectively. Shadowdancer, however, senses an opportunity. Knowing that Griffon's are attracted to horse-flesh, he uses Phantasmal Force to create the illusion that Bombata reeks of horseflesh.

Suddenly convinced that the prostrate human shield is, in fact, concealing some tasty horse-meat on his person, the Griffon goes berserk, badly clawing Bombata's face and arms and tearing out a screaming Merithena's throat when she tries to crawl out from Bombata's protection in blind-panic. With Merithena's arterial spray mingling with the blood on his arms and face, Bombata, too, goes berserk.

While the clerics drag Merithena clear and heal her (having already healed Xenos, who regains consciousness with no modifiers to dice rolls having only been on 0 hp) Bombata and the others hack the griffon to pieces, but it is Xenos to claims the kill. The slavers second magic missile blows straight through the creatures skull, imploding one eye on the way in and bursting the other on the way out.
Though the danger is not over yet. Though Kallias and Euthalia try to hold her down, Merithena's desperate struggles allow her to escape their ministrations (despite being at -7 to all dice rolls) and lurch westwards back towards the villa. Looking at one another in horror, the two clerics realize that the girls ear-bulbs must have been knocked out during her savaging. But that means....

Looking back the way they came, the clerics see two bird-like specks rising out of the ruined villa some two miles behind them and flying their way.

Andros, Boagris and the rest of the main body run off to drag Merithena away and re-fit her ear-plugs(with the exception of Thoht and Alexis, who are concentrating their attentions on the unconscious Thera). In the meantime, Ki Oman strides over to Bombata, still trapped beneath the carcass of the huge griffon.

Ki Oman: Hear, let me help you.

Bombata throws away his broken spear and reaches out a hand to Ki Oman.

Whoplunges his spear deep into the trapped bodyguards chest.

[Backstab - and a good one at that!]

Shadowdancer and a slightly more distant Thanatos look on. Shadowdancer rather clinically. Thanatos looking some what horrified.

Bombata tries to strike the agile Ki. Who nimbly dodges aside and back-stabs again. Alas, for Ki, the kill is not so easy as he would desire. No sooner has he withdrawn his spear from Bombata's chest for the second time (to his credit, the trapped bodyguard makes not a sound, despite his agony) that someone (Boagris I think) manages to fit Merithena;s ear-plugs back into place....

The girl, cradled in the big gladiators arms, looks back over his shoulder towards the Griffon.... and screams.

Ki Oman doesn't flinch, he merely rolls his eyes and mutters something about the worst possible timing. When he withdraws his spear for the third time -while a stunned party looks on, not one character taking any sort of action- Bombata lies still. Yet when Ki howls loudly and leaps upon the falling warrior, tearing out his throat with his teeth, two party members act quickly.

Shadowdancer: “The Harpies have him! Quick, stop him!”

Boagris (who actually sort of liked Bombata): Raaaaaaahhhhh!

In less time than it takes to tell, the mighty gladiator chucks the screaming Merithena into the arms of Andros, Kallias and Euthalia and then shoulder barges the feasting bard to the ground.

[With a natural 20! Since critical generally means something good for the party, I rule that rather than doing extra damage, the blow knocks the ear-plugs out of of Ki's head. Does Boagris notice this? * roll * No! But someone else did]

Shadowdancer: Quick, put his ear-plugs back in.

Boagris does so, but there's no time for any questions. The harpies are upon them. The party take what shelter they can behind the corpse of the Griffon while the two harpies hover above them at maximum bow range. With nothing to hit back with, the party can only grit their teeth and take it as the harpies (only one of whom has a bow) stay out of range and pelt them till they run out of arrows. Thoht is very nearly killed by two arrows that strike him in the throat (healed but now at -8 to all dice rolls due to going down to -8hp) and Xenos goes down for the second time in the fight when another arrow nicks him (taking him down to -1). When the frustrated Harpies finally flee (frustrated because the party is too tough to attack directly, too smart to be affected by their song and because they've run out of arrows) Xenos is quickly healed and brought back to his feet. Many of the others bear minor wounds.

With Alexis and Andros each under one of Thera's shoulders, Euthalia and Kallias carrying Thoht on Thera's (former) stretcher and Boagris carrying a near-catatonic Thyatian girl in his arms, the party hustle towards the tree-line represented by the wooded hills ahead. They are hurried on their way by the sight and noise of a band of armed humanoids marching out of the villa and hurrying towards them. It's a close run thing, but they reach the woods well ahead of the dozen or so armoured figures, which turn back as soon as the party finds shelter beneath the trees.

Great”, someone observes acidly, “so what's in here that's more terrifying than they are”?

Everyone looks to Ki Oman for an explanation of his actions, but Ki Oman simply plays dumb, pretending he has no recollection of events since sighting the Griffon. Shadowdancer buys him some time by pointing out it's late. The sun is about to go down and they need somewhere to camp.
The three scouts head off to secure a good spot, but upon reaching the summit of the hill their breath catches. Quickly, the rest of the party are summoned just as the sun begins creeping below the horizon.

Below them, the great city of Thyatis stretches out before them.

It's a ruin.

On the East Bank of the canal that divides the city, the glow of torch-light marks the flow of humanity hustling back from the fields in near panic. The larger mass of light dissolves into streams of individual torches at a crossroads, with the larger part of the human citizens rushing northwards to take shelter within a palatial walled compound. Other, smaller streams head southward towards what appears to be a large temple complex and it's two flanking fortifications.

Rather closer to home, ghost-lights appear in various ruined homes and several fortified buildings. Some of which -including the largest ruined fortification and a smaller watch-tower- are uncomfortably close. As the shadow of the hill on which they stand races across the city below, more lights appear. As though the shadow were a swarm of insects in which individual fireflies begin to glow. The lights are all of ghastly, ethereal hue, blues and greens and purples. Even as the adventurers watch, the lights begin to move.

All at once, the party decide it is time to leave.

They make camp at the base of the hill, placing it's bulk between themselves and the haunted city to the East. With watches set, suspicious eyes turn to Ki Oman.

Ki Oman: What? What is it I'm supposed to have done.

The party tell him, pointing to the blood soaking his chest as proof. But Ki Oman denies all knowledge. Shadowdancer backs him up, pointing out that the Harpies must have had Ki Oman under their control. His ear-buds obviously fell out during the fight with the Griffon. Kallias is amongst those hardest to convince. After all, he observes, Merithena did not become berserk when she heard the Harpies call. Thanatos, who has his own reasons to be suspicious, states there was no Trog camp on the road. But both Shadowdancer and Ki insist she is mistaken. Xenos, meanwhile, rather slyly reckons the Ki just wanted Merithena for himself. Not that the slaver sees anything wrong with that in principle mind you, but still....

Not for the first time since meeting Merithena and Bombata, Ki Oman again shows off his wedding band and observes he's old enough to be her father. The slaver snorts and points out that’s just how some of his former clients used to like it...

Before things become more heated, Euthalia hisses for everyone to shut up. She has been trying to coax a response from the utterly terrified and near-catatonic girl, with no success. Merithena won't even let the priestess of Hestia embrace her in a motherly embrace, pushing her away each time. Ki does not help matters by approaching the girl to offer apologies for his “inadvertent” actions. After all, he's pretty damn confused himself.

In the end, the party set's aside the blame game for now and attempts to discuss what they hell their supposed to do now? The girl thinks they murdered her bodyguard? But they NEED to get access to that city. They need rest, food, provisions, a place of safety. What can they do.

It's Xenos that proposes the solution. He'll charm the girl in the morning. The situation seems so grave that no-one, not even Euthalia, objects. Thera might, had she been awake, but the wounded Paladin has been so weakened by the travails of the last two days that she has slept soundly throughout the journey.

So it's agreed then.

As the group settles down to catch what sleep they can so close to the dangers of the haunted East Bank, an earth-shattering boom jolts them to full wakefulness. To the north, the volcano in the centre of the Bay is spewing strange, ghostly smoke. The ground seems to shake, but though the tree's shake violently no-one is forced from their feet. They hear a great rushing sound, like a thousand waterfalls all at once and recall with dread the noise of the great wave that brought them here. Only moments later, a great, glowing body of water crashes through the forest, disturbing nothing living, and vanishes behind them, carrying with a tide of ghostly, screaming spectres, Men, women, children, ships. Even a bewildered, ghostly cow.

In minutes, the ghostly phantasms have passed them by.

They party look at one another, white faced, shocked, but protected from fear by the sleeping presence of the Paladin in their midst.

So that's what Bombata meant when he said there was something they had to see.

Epilogue: We closed the session in the morning. Xenos casts charm person on Merithena in her sleep, and when she awakes her new “best-friend” explains the "real events" of the day before. The Harpies had stolen Ki's mind even as they had stolen Merithena's, though it had affected Ki differently. The slaver explained that it hadn't really been Ki's fault, but that if she told her father -or anyone else- what had happened they wouldn't see it that way. It might get Xenos and the others into serious trouble. Even killed. Tearfully the girl agrees that it would be best to simply claim that Bombata had been killed by the Griffon. Her great-uncle, the Bull-Headed King trusts her. He would believe her story.

Content, Xenos hides his wink by giving the girl a hug.

Later, Andros approaches the slaver and promises menacingly: Take advantage of that girl and I'll kill you!

By the time they depart camp, so has almost everyone else.

Sunday, 20 November 2011

Session VII: Time of the Trogs.

Character Roster:

Exploring the Caves (players present):
Ailil Shadowdancer: Elf Male Assassin/Illusionist 2/1. Played by Ridh
Andros: Human (Mycenean) Female Fighter 2. Played by Aimee
Boagris: Human (Mycenean) Male Fighter 2. Played by Silv.
Euthalia: Human (Mycenean) Female Cleric 1. Played by Caroline
Kallias: Human (Mycenean) Male Cleric 1. Played by Elle
Ki Oman: Human (Zaman) Male Dual Class Assassin 1/Bard 1. Played by Ali
Thanatos: Human (Mycenean) Male Assassin 2. Played by Fiona
Thera: Human(Mycenean) Female Paladin 1. Played by Niall
Xenos: Human (Mycenean) Fighter/magic User 1/1. Played by Leoni.

Guarding the Camp (absent players and NPCs):
Alexis: Human (Mycenean) Male Fighter 1. Played by Larraitz
Friendly: Troglodyte Guide. NPC. Temporarily played by Caroline
Surly: Troglodyte Guide.NPC. Temporarily played by Niall
Third: Trog Guide. NPC. Temporarily played by Rhidh
Thot: Half-Elf Male Magic User/Cleric 1/1. Played by Rob

Temple of Meerax, Garrison (absent players and NPCs):
Antipater: Human (Mycenean) Ship's Master. NPC.
Kallisto: Human (Mycenean) Female Fighter 1. Played by Jackie
Minerva: Human (Mycenean) Female 0 level Priestess of Heastia. NPC
Peliakos: Human (Mycenean) Male Fighter 1. Played by Coakley
Sparios: Human (Mycenean) Male Fighter 1. Spare Character.

Dead-Pool:
Glykeria: Human (Mycenean) Female Illusionist 1. Death by poison. Session VI


Taking Menithera and Bombatta with them, the party return to their camp by the pool. The two former-prisoners quickly take the chance to rest. Kallias -a previously unconscious Cleric of Dion- and his Trog guide arrive from the Temple later that day with reports of heavy fighting between the Trogs and Gray Demons. Kallias brings with him word from Minerva that, if the party do not clear the caves quickly, she may have no choice but to let the Trogs join her in the Temple. After a brief discussion, the exhausted Kalias quickly joins the former prisoners in slumber, though not before scrounging some "weapons," a dagger and a hefty bronze ladle, from the companions. Although other weapons are available -and even Bombatta has been entrusted with a spear- no-one seems to expect much in the way of fighting skill from a pretty-boy priest like Kallias.  Alas, there is also no spare armour to be had.

Though many daylight hours remain, the party chooses to rest overnight to recover spells and prayers.

During the night, several of the characters have trouble sleeping, in part because they have suffered their first fatality, instead passing the time in conversation.

[The conversations in question took place on facebook while I was away for the day. Caroline sent me a transcript which I edited, removing some anachronisms, and altering a few paragraphs to cut out the odd bit of meta-gaming and a very small section of  God-modeing. Because of this impromptu RP session I learned that several of the players were having a hard time grasping the difference between player knowledge, character knowledge and player skill. I was naturally quite happy about this, as I'd rather not have to explain complicated subjects when we're sitting at the table. Unfortunately, the transcript of the facebook session is on my desktop PC, which is currently away for repairs. I'll have to post it later.]

In the morning, Alexis and Thoht volunteer to stay behind and keep an eye on the camp – not to mention the three Trog guides and the two Thyatians. Before departing though, Thanatos summons the group together. The assassin apologies for his previous behavior, explaining to the group that he is slow to trust and asking their forgiveness. He then goes on to explain that he has a secret to share, in order to prove his sincerity to the group and in the hope that they will then trust him. With that, the assassin unties the knot holding his long hair in place, shakes it loose and, removing a few outer layers of clothing, nervously reveals that he is, in fact, a she. The reaction is, perhaps, not what she was expecting. Far from being outraged by the deception, as most Myceneans (with their strict gender roles would be) the citizens of Mysos are instead somewhat confused. Why would she hide her gender when there are armed women -including professional warriors- among the group? Taking on a masculine role is no shame in the city founded by Dion. Instead, Thanatos is solemnly thanked by Euthalia and one or two others for her gesture of trust, and formally welcomed into the group as a “sister” rather than a brother.

Needless to say, the young woman looks somewhat relieved at her reception. Only Bombatta offers negative comment, claiming that she is just as “disgusting” as the other “mad-women” in the group who bear arms. This attitude is not, perhaps, surprising given Merithena's somewhat sparse “attire” and the bodyguards earlier refusal to let “that thing”, Shadowdancer, speak with him. The Thyatian's comment is simply ignored. However, his speech does give the group the opening they were waiting for.

The first question asked is, unsurprisingly enough, whether the extremely capable looking Bombatta will accompany the group on their foray. Bombatta's contemptuous snort might seem answer enough, but he goes on to add that “Where she [meaning Merithena] goes, I go. And since I clearly cannot permit her to enter the cave, neither can I.”

A few of the characters wonder at the bodyguard's word-choice. He certainly does not seem to speak of Merithena (who some party-members have taken to calling, “the Princess”) in a manner befitting her rank. Not to Mycenean ears at least. Nor does he present himself as being subordinate to her in any way despite being her bodyguard. Even more surprising, perhaps, is that Merithena seems to regard this behavior as perfectly normal. Bombatta continues to answer most of the groups questions even, on one occasion, cutting off Merithena mid-sentence. Regardless, few of the questions asked by the group result in useful answers, though they do clean the following information:

                 The Bull-Headed King rules over the city of Thyatis

                 The city lies perhaps two days to the east, going by Bombatta's assessment
                 of their present location and based on landmarks the PC's can provide.
   
                 Merithena and her party were ambushed. One moment they were walking, they next
                 they collapsed. Several guards were absent when they awoke in the cages. Only
                  one other bodyguard was present, and he was first fed into the grinder in their
                 prison before being fed to the creature in the cage-room pod.
   
                 Bombatta describes the skull-in-flames tattoo he wears on both wrists as his
                 “badge of rank.”


Perhaps strangely, neither former-prisoner seems at all interested in finding out more about the group or it's members. The group almost seem irrelevant in the eyes of the Thyatians.

Leaving camp, the group travel quickly to the second waterfall. Once again Ki Oman carefully descends the chute (climbing rather than sliding), and smiles contemptuously at the trap he finds in the chamber below: a series of spears hammered into a wooden plank angled to skewer anyone sliding down the chute.

Ki Oman: It's safe to come down... only kidding! Permit me one moment.

Still chuckling to himself, Ki Oman (the same Ki Oman who keeps warning people about touching strange or suspicious objects in a dungeon, the same Ki Oman who saw what happened to Gykeria just a day before, the same Ki Oman who discarded his gloves from fear of accidentally poisoning himself with contaminated blood afterwards, this same Ki Oman) reaches out his hand and attempts to move the spear trap.

Some time later, having heard nothing from below, the party members hiss a question down the chute to Ki Oman, Not receiving an answer, Euthalia, and Andros decide to risk climbing down the chute to investigate. Meanwhile Thera peers over the waterfall, looking for any signs of Ki Oman, but can't see him or the chute exit because of an overhanging slip of rock. However, despite Andros volunteering to go down first, Euthalia the cleric, concerned that Ki Oman might need healing, insists on going first. Euthalia effortlessly manages to control her descent down the chute, and climbs out in time to see a clearly paralyzed Ki Oman poised over the spear-trap, one hand touching the wood, his eyes (or rather, eye) being the only part of him still moving. Just as she is about to call the news back up the chute, Andros slips, careers downward, and knocks both herself and and the cleric onto the spears.

Luckily, both of them are just nicked, but Andros succumbs to the paralysis poison. Euthalia meanwhile, hisses a warning about the trap back up the chute. Drawing Andros' sword, she first pulls Andros off the spear-frame and then tries to lever it aside with her borrowed blade.

That's when Thera (watching from above) realizes they are not alone.

Thera: Euthalia, look out!

[Wandering Monster time]

Though not in a position to witness events in the vicinity of the spear-trap, from her perch looking out over the water-fall Thera is able to discern a fungal humanoid shape lunging towards the clerics unprotected back. Wasting no time the Paladin flings her spear at the pod-man. It's a long throw, with a bad angle, but the spear nearly strikes true. It grazes the lurching pod man's shoulder as it flies past. A small wound, but enough to buy Euthalia some warning. The pod-man's flailing limbs manage to wound the cleric, but only slightly, yet the pod man captures the clerics shoulder in a vice-like grasp.

Above, Thanatos tries to distract the thing with a thrown rock, knowing as she does that blunt weapons will not harm it. Meanwhile, Boagris, with a similar idea, hefts his spear into the melee and again manages to find the wrong target. His spear arcs across Euthalia's back, tearing a wound that leaves her screaming and open to the pod-man's next attack. Meanwhile, Shadowdancer slides gracefully down the shaft, rolling aside at the last possible moment to avoid impaling himself. Once in the chamber beneath the waterfall, he draws his weapons, ready to attack. Xenos unleashes a magic missile (the first of three he cast's during the encounter) at the pod-man, blasting a chunk from it's shoulder.

Euthalia, already badly wounded by Boagris' throw, goes down under a pummelling from the pod-man.

The plant is pelted with javelins, rocks and a magic-missile thereafter. Shadow-dancer triumphantly throws his coat over the beasts head. Above, Kallias, unable to pay a great deal of attention to his surroundings while he prays, casts a light spell on the cloak-enshrouded pod-man, both in the hope of blinding it and to provide better illumination for the party's missile attacks. A bright ball of light appears above the things head. Right. Next. To. Shadowdancer.

Shadow-dancer (using his elven heat-vision): AAAAAARRRRRHHHHHH!

[Elle's new character gets off to a less than sterling start by blinding the only conscious/non-paralysed PC in melee range of the monster. However, to be fair, Kallias neither knows that SD has heat-vision (elves arn't exactly common on Edarnia) nor can see events 30ft below him in a dark cavern very well either]

While Shadow-dancer desperately fends off blows from the (clearly not in the least bit cloak-or-light-impeded) pod-man with his spear, Thera, seeing his danger, leaps down the chute after him. The Paladin misjudges her roll terribly, impaling her arm on the spikes. Fortunately, she manages to avoid succumbing to the numbness spreading across her limbs and hauls herself painfully off the sharp wooden points. Boagris, perhaps hoping to atone for his earlier mistake, leaps after the paladin, using his bronze meat-hook to control his descent. He therefore arrives safely just as Xenos' last magic missile strikes home. Meanwhile, Thanatos, eagerly trying to climb down the waterfall into back-stab position, slips and falls from the overhang, landing on the spikes and poisoning herself. Thera's blows distract the fungoid monster long enough to draw it's attention from Shadowdancer, but she takes more wounds in the process. Finally, completely out of spells and desperate, Xenos throws her bolas into the melee. Fortunately, she hits the pod-man, not Thera, but as the podman falls it pulls Thera down on top of it.

Seeing the pod-man rendered immobile, Kalias leaps down the chute, dodges aside at the correct moment, and moves towards Euthalia with the intent of healing the downed cleric.

With Thera and the pod-man rolling about the cavern floor, no-one else is able to get a clear shot. Thera's attempts to slay the thing with her dagger are hindered by it's grip on her. With a solid punch to the temple, the pod-man lays the Paladin out and attempts to throw her off.

At this Boagris lunges forward, hauling Thera to one-side. Between them, Boagris and the half-blind Shadow-dancer manage to finish the wounded, hobbled and prone pod-man, but despite it's grievous situation it does not go down without a fight. Even Kallias manages to get a decent strike in with his dagger (though the ladle doesn't prove much use) much to the surprise of the two more experience party members.

Panting heavily, the heroes look about them with some degree of astonishment at the havoc wrecked by just one such creature. A creature not so different from the twelve the group tore through not a day before. That one alone could work so much carnage.....

Thera and Euthalia are down and near-death, though being tended by Kalias. Thanatos was not only wounded, but Paralysed. As were Andros and Ki Oman. Five of the group -fully one-half of their number- brought down in a single encounter!

The decision is unanimous – retreat to the surface to rethink, and re-group. The party set about rigging a harness to lift the wounded up the face of the waterfall, using shields, moss and cloaks to soften any impacts with the sheer walls on the way up. Shadowdancer stands guard and tests a theory, peering through the cloak with his elf-vision, he could see the heat-shapes of his companions clearly. He announced his suspicions regarding the pod-mans mode of vision to the group but later considers that, while the light spell had blinded him, it had not affected the pod-man at all.

By the means already described, the group has just finished hauling Thera and Euthalia to the top of the waterfall when Ki Oman finally regains control over his body. Just as they finish rigging Andros into the make-shift harness, she regains control of her muscles and sits up. Thanatos spasms slightly shortly thereafter. She has regained enough control over her numbed body to call a warning. From her prone position, ear pressed to the ground, she has heard the noise of skittering insect movements when -thanks to the roaring waterfall- no-one else can. The party -at least, those of them still below- mobilise themselves to face the threat. A number of centipedes, each as long as a man's forearm, come scuttling over the moss-carpet coating the cavern floor. With ease, the creatures are soon dispatched, Andros claiming the first kill and the final insect being splatted by a well aimed and hefty throw from Xenos. The former-slaver's driftwood stick claims another insect victim, earning the make-shift weapon a new title: “Verminator”.

[At least once in every session where Xenos has been present, the slaver, once out of spells and other options -including his bolas- has managed to kill something -usually vermin- with that damn lump of wood. It's become something of a legend, that stick. One or two of the party members have even demanded -half-seriously- that someone cast detect magic on the thing. For my part, I'm tempted to have it spontaneously develop magical anti-vermin properties. At least, if its record of killing vermin holds up for a few more sessions]

Back at camp, Thera and Euthalia are made as comfortable as possible. Though healing -magical and mundane- has saved their lives, it will take some days for either to recover fully from their wounds. Solemnly, the group -with the exception of the three Trog guides and the two disinterested Thyatians- discuss their remaining options.

Some voices, Thanatos and Ki's among them- call for simply abandoning the Trogs, the Caves, and the Temple altogether and making for the City. Others- Shadow-dancer for example- argue against this course, observing that they have no guarantee of the reception they will find there. Others are against abandoning their word. Kalias observes that the wounded from the Temple would never be able to make the trip. In the end, there choice is clear. They'll have to continue, but in order to do so they must demand that the Trog guides come and help.

Meanwhile, the three Trogs, Surly (roleplayed by Niall), Friendly (roleplayed by Caroline) and Third (roleplayed by Shadowdancer) have been having a powwow amongst themselves.

Third: The Grey Demons press us harder every day. We cannot tolerate any more delays.

Surly: It seems not. These human food-things do not seem as competent as they first did. Perhaps the old one was wrong to trust them.

Friendly: If the Grey Demons press so hard, why does the Old One not simply demand shelter in their stone house?

Third: The stupid man-things left without giving the old one any teeth.

[Collective exclamations -or rather, hisses- of stunned disbelief from Surly and Friendly.]

Friendly: The fools. Perhaps they really are worthless as anything but food after all?

Surly: If they are, then it seems we cannot rely on them. [To Third] Go back to the Old One. Tell him we are taking the man-food into the Home. Make sure the one that smells most like food – the thing with one-eye, gives you his teeth to take to the Old One.

Friendly: Hssssss. They are looking at us.

Third: Yes. Hush. The Big Tasty One (Boagris) seems to be trying to communicate to us.

Surly: How do you know he is not making a mating call?

Third: If you were attempting to attract a mate for spawning, would you wear the skin of your kin on your back?

Friendly: Point taken,

[Boagris wears the rotting, un-tanned Hide of a baboon as armor. Perhaps explaining why he smells so "tasty"].

Boagris fails to make himself understood, but when the three Trogs attempt to indicate that two of them will being go into the caves, the party quickly grasp the point. “Third”, the Trog who brought Kalias to the caves, stalks up to Ki, grasps his jaw with a clawed hand, forces it open and clacks a claw against Ki's teeth. Taking the hint, Ki Oman hands over the bag of teeth. Third quickly disappears into the rocks, his passage marked by the noise of skittering claws tapping against rock, while he runs back to his people.

Surly leads the PC's -minus Thera, Euthalia and Thoht- back into the caves. Friendly takes up the rear to make sure none of the stupid man-things tries to sneak away. They quickly try to lead the group down the southern passage, but the man-things insist on heading towards the blue goo chamber first.

Friendly: What could they possibly want with the spawning pool, anyway?

Surly: Outrageous, this is no time for mating!

The two Trogs watch in perplexed disgust while the fleshier party members dip various items into the sacred spawning pool. They don't attempt to stop them however. Perhaps it's some form of odd fleshy battle-ritual?

Tongues hanging out, mouths open, the two Trogs shake their heads and lead the party towards the main habitation areas of the Cave-complex. They continue down the southern corridor, and pause at the Cage room.

Friendly: Why have they left the short fleshy-thing in the fungus cage to rot?

Surly: Perhaps they intend to eat him later?

As they continue, the two Trogs are careful not to come into contact with any of the (to them) sweet-smelling pod-man remains. They have no intention of being infected by the Black-Death that strips them of their scales and eats them alive from the inside out.

After a few more tunnels, they party reaches a series of chambers carved from the living rock, with regular floors and walls, albeit with the non-familiar coating of fungus, moss and lichens. The tails of the two Trogs twitch irritably and they seem to have a hard time controlling their excretions of fear-scent. Still, they lead the party onwards.

In the first of the carved rooms, the party encounters three bubbling vats atop burning braziers, a work-bench and a number of papers. One of the vats reeks greatly of what the Trogs think of as the Black-Death, they avoid it, preventing the humans from exploring the room. Covering their snouts with their tails as they pass it at as great a distance as the geography will allow, the Trogs lead the party onwards. In another chamber they encounter what can only be described as a study or library. The Trogs seem to become more agitated with every new room. Clearly, they do not like what the fungoids have done with the place. They also uncover another pod-room, similar to the one they cleared the day before but much larger. Cautiously, they return back the way they came and enter another chamber.

And come face-to-face with the Sinister Shroom itself.

Monday, 14 November 2011

Peoples of Zama: Elves and Shidhe

Unlike the other Zama posts thus far, the information below is NOT common knowledge in the Zama campaign setting. In other words, if you're playing in my Earthshaker campaign, the only way your character will know this information is if your character happens to be an elf. If you aint no elf, you ain't got no clue.

An Exerpt from, "On the Un-Lives of the Eternal Shidhe"

"There are some who consider the Shidhe (and the once-Shidhe) arrogant beyond bearing. In many cases “they” are correct. Yet there are many mysteries concerning this race. Mysteries I shall attempt in some small part to reveal hereafter. Perhaps then “they” will finally understand that the Shidhe have just cause to be overbearing, proud and contemptuous of mortals.

Indeed, this behaviour is hardly surprising when one considers that of the teeming thousands of Shidhe who dwell within the Summerlands today, most can truthfully claim to be older than the Gods themselves. Or at least, that generation of Gods whom we mortals worship today. Indeed, there are many Shidhe still in existence who witnessed, with open mockery, the very birth of our world, Edarnia. Shidhe who poured derision upon the the efforts of the first Gods of Edarnia, those mankind know now as the Primordials, and their efforts to create something new and ever-lasting. For the Shidhe, immortal, eternal, unchanging, perceived theis, the very hubris of the Gods, as rank folly. No-one and nothing, not even the God's, claim the Shidhe, are truly immortal. Nothing save perhaps the Shidhe themselves . Ever patient, ever deceitful,  ever malevolent and mocking of mortals from behind their veils of still living butterflies -stitched together wing to wing- they are no true race as we mortals understand the word. They are in truth, a force of nature. A part of the universal anima itself. Their very existence a law of creation. Some among them -including their fickle and malevolent “deity,” the EverQueen - through subtle innuendo and half-truths, hint of bearing witness to the birth-pangs of the universe itself.

Having experienced such wonders, or heard them spoken of as  living memory, is it truly surprising that the Shihde seem as alien to mortals as we are to them? Mortals, Gods, even the world itself- are but little more than may-flies in the ken of such a folk. Our occasional intrusions into their Summerlands -as we succumb to dreams or flit through their realm in the form of shades awaiting rebirth- are to them the merest speck of a momentary annoyance.

The Shidhe are truly ancient – and alien- in ways we mortals -and perhaps even the Gods- cannot possiblycomprehend. And yet, despite how they perceive mortals, in some ways we are much-alike. The Shidhe feel the baser emotions keenly – anger, avarice, malice, lust, greed- more so even than the vilest of mortal men. Yet in turn they know and comprehend little of gentler, more noble emotions such as love, kindness, compassion and honour-although even they experience such emotions from time to time, although as nothing more than a faint, vaguely disturbing sensation. A moment's perturbation that swiftly vanishes, a tiny drop of human experience in a sea of cruel Shidhe emotions.

Though many -even the Gods- have tried to prove otherwise, no Shidhe can be killed by any means while they dwell within the Summerlands. In the mortal realms they are vulnerbale, but even then they are mighty in power and awesome in aspect. In the Great War between the Gods and Shidhe at the time of Edarnia's creation, countless Shidhe warriors were struck down by the Primordials and their elemental servitors, laughing with ill-humoured mirth even as their disjointed body parts reassembled themselves before the very eyes of their “slayers”. In truth, none save the Shidhe themselves can claim to understand with certainty why the Shihde warriors simply turned away and returned home after untold centuries of ceaseless warfare. I, who have studied the Shihde for many years, I who am myself the son of a once-Shihde- have my suspicions. And they are terrible in aspect.

For I believe they simply grew bored.
Boredom is a curse upon these timeless creatures. Having lived uncounted aeons, even their debauched and treacherous tastes must soon leave then indolent with innui. Many Shihde court disaster time and again -risking the terrible anger and rage of the EverQueen- to escape the tedium of their existence. Many choose to plot uselessly against their Queen, or attempt to imprison or torment rivals at court. Or else choose to break the most sacred of law of the Shidhe. The EverQueen, conscious of her folk's eternal nature, has long-since decreed that no Shidhe save she herself may ever bear a living child. Though the act of love-making itself is tolerated, it's consequences can be deadly indeed. Many choose to undertake this dangerous, forbidden act from simple curiosity or from simple malevolent rebellion. Few Shidhe undertake this dangerous pass-time for reasons of love – it being an emotion almost as foreign and repugnant to the Shidhe as the desire to murder a child is to mortals. Instead, such indulgent acts of love-making, treachery and intrigue serve only as simple a distractions from boredom.

Those who do succumb to the slow natural fertility of their race most often destroy the child while still within the womb. Those few who succumb to the unfamiliar emotions that swell within them at the pace of their bellies face an almost unimaginable choice. An eternity of imprisonment in the squalid dungeons of the Shidhe – a fate truly worse than oblivion for the immortal Shidhe- or banishment to one mortal world of many. There to live out the reminder of their much-reduced, near mortal lives as a shrunken shadow of their former power. Such are wretched beings , however beautiful their appearance, for they have lost all that made them who they once were. Knowledge. Wisdom. The memory of lost beauties to which they alone among all living beings bore witness. I know and feel the pain of their loss. My own mother was one of the banished. The unShidhe. An Elf!

Those few who choose so terrible a punishment undergo a painful and humiliating ordeal, a ritual of blood and pain, in which their very anima is torn asunder and merged with the tortured Shade of a some mortal being, plucked for this very purpose from the tortures of the Underworld. The mortal soul is completely subsumed by the process, destroyed forever. Yet a glimmer of mortality remains within the ruined anima of the former Shidhe. The newly-created elf is forever after a mere mortal. Un-aging, yes. But not invincible. Cursed to live a shadowy existence until such time as it's immortal body is slain. Such former Shidhe are as vulnerable to blade and spell, disease and misfortune alike, as we mortal beings.

Yet worse still than the fallen state of their once-eternal frame is the ravages of the mind. The memories, skills and knowledge of the transformed are left as thin and ephemeral as a single strand of silk -and equally difficult to grasp. Just as their bodies are warped into a less fearful form by their transformation, their minds are left torn and tattered by the experience. Like a fine silk tunic gnawed upon by locusts, there mind and powers are the barest tattered remnants of what they once were. Such beings as my mother retain their arrogance – for a time- but many, like my blessed mother, mellow in their bitterness and envy with the passing of the years. Some even learn to find joy and blessings in their mortal lives, as though every moment has become more beautiful with the knowledge it may be their last. Yet, just as often the Elf becomes a self-destructive being of hate. Destined for a lonely death at the edge of a blade. A sad fate, for when the unShidhe pass over from this world to the next, there is no relief from their torment. No return to the blessed Summerlands from whence they came. No, not even in dreams can they return there. For they each still carry a fragment of the damned soul within them. A tiny soul-shard that condemns them for a time to the eternal torments of the Underworld, where, in time, they are sure to be devoured by the unnatural denizens that dwell forever within that dark place. No magic known to Gods or mortal man can return them from that place. In this regard, once dead, an elf is indeed truly damned.

Yet it is whispered among these scattered exiles, on those rare occasions when two or more may gather in one place, that salvation exists. It is said that if, by some chance, an Elf might perform some unimaginable feat that might draw the intention -and interest- of his ennui-ridden Queen, it is whispered that this terrible process can be reversed. I have heard often such whispers pass between my mother and those few Elves with she has corresponded during her long exile, that Shidhe have undergone the dreadful transformation many times. Passing from Elf to Shidhe to Elf again in accordance with the Queen's whims. My mother talked often of such a being – telling tales while I perched upon her knee, give me hope for her mortal soul. Tales of a creature she spoke of only in the most hushed and reverent of tones. Tales of the being she called the Dancer in Shadow."
                                                                                                           
                                                                                             -Pytheragon Half-Elf,
                                                                                             Pedagogue to the Royal Court, Zama

 Game Terms:
  • Shidhe are old. Very old. Several hundred thousand years old at the very least.
  • Shidhe are a mere wisp of a shadow of some of their old selves. They may catch occasional glimpses of their past while in reverie and experience occasional flash-backs to their former lives. However, they have only a limited context with which to understand these images
  • As a result, despite their great age, all newly transformed Shidhe begin as first level characters. 
  • A deceased elven character cannot be brought back from the Underworld (returned to life) by any spell regardless of caster level or the casters divine status (if any). The only way to bring an elf character back from the Underworld is to go down there and get him (or her).
  • Elves in Edarnia have no upper level limits on character classes, but because the disjointed and fragmented nature of their previous existence and the truama of trasnformation, they acquire an an XP penalty of 10%. In other worlds, they require 10% more xp per level advancement.
  • Edarnin Elves cannot enter the Summerlands by any means, whether by Gate, Planeshift or the simple expedient of climbing up a sufficiently tall peak.
  • Edarnia elves otherwise follow all the normal rules for Elves as outlined in the OSRIC rulebook,
  • Final note: Shidhe are somewhat vampiric in their appearance but they are NOT vampires. During the transition from Shidhe to Elf their appearance changes to (more or less) that of a traditional elf. In moments of anger, a powerful or very old Elf can briefly return to her original form, if only for a fraction of a second (ala Galadriel in the first LOTR film).

Monday, 24 October 2011

"A She-Prince?": Sessions III and IV of the Earthshaker Campaign

Due to the stresses and strains of moving house and the resultant loss of broadband, session III of the campaign did not receive a proper write-up. So, here's a brief re-cap of events before we continue with session IV:

Session III: Brief Summary
  • Aware that leaving the first floor of the temple (that's the second floor for our American readers) unexplored while a marauding band of trogs was rampaging outside would be a baaad idea decided to clear out and explore the second floor.
  • At several times during their explorations, the party became aware of intruders trying to climb into the buildings first floor from the outside. Yet they never encountered them, despite locating the vine ropes they were using to get in during a quick patrol outside the Temple.
  • The party realized there was something odd about the door to the room the vines led into. Despite the rest of the first floor area being lavishly decorated, this one room had a door of solid bronze. Deducing there might be something dangerous inside, Ki Oman climbed out onto the roof, down through a hole into the roof-space, and cut himself a peep hole. At which point he lost an eye when the ooze creature dwelling inside the room stuck a tendril up through the hole. Wisely, Ki retreated and the party decided to leave this room well alone.
  • While searching quarters belonging to various senior priestesses the party found a number of useful items, not the least of which being a set of sculptors tools, a jewelers anvil (and other tools) and some magical weapons and armor that were quickly divided up between the various fighters. 
  • More mysteriously, in the last room they searched they came across the still warm corpse of a beautiful, scantily clad female warrior peppered with several darts. Going by the agonized look on her face, this woman had been the source of the blood curdling scream they'd heard only a few minutes before. They arrived in time to cut \ rope attached to a grappling hook imbedded in some furniture and heard an annoyed hissing from below. By the time the party reached the window, the trogs had fled under cover of their chameleon racial abilities. Ki Oman took a strange amulet of a female archer that the woman wore about her neck while various other party members helped themselves to her grapple hook and other gear.
Session IV:

The Party (active characters):

Ailil Shadowdancer Elf Male Assassin/Illusionist 1/1.  Played by Ridh
Andros Human (Mycenean) Female Fighter 1. Played by Aimee
Boagris Human (Mycenean) Male Fighter 1. Played by Silv
Euthalia Human (Mycenean) Female Cleric (and Priestess) of Haestia 1. Played by Caroline
Glykeria Human (Mycenean) Female Illusionist 1 and Priestess (non-clerical) of Miranda. Played by Elle
Ki Oman Human (Zaman) Male "Bard" (assassin) 1. Played by Ali
Thanatos Human (Mycenean) Male Assassin 1. Played by Fiona
Thera Human Female (Mycenean) Paladin of Meerax 1. Played by Niall
Thot Half-Elf (Mycenean) Male Magic User/Cleric of Miranda 1/1. Played by Rob.
Xenos Human (Mycenean) Male Fighter1/Magic-User 1. Played by Leoni

Not-Active (players not present/characters guarding temple)

Alexis Human (Mycenean) Male Fighter 1. Played by Larrraitz
Kallisto Human (Mycenean) Female Fighter 1. Played by Jackie
Peliakos Human (Mycenean) Male Fighter 1. Played by Coakley
Sparious Human (Mycenan) Male Fighter 1. Spare character for fatalities.

 Following the final clearance of the temple, the party spent the next two days engaged in various activities. Guarded by the non-active characters, Xenos and Ki Oman set about collecting enough fish to feed the rest of the party. Thot and Euthalia managed to heal all the wounds sustained during the explorations by the next morning, and so Euthali was free to take care of the laundry, cooking etc while Thot set about turning beetle bits into a breastplate and a pair of rudimentary scimitars. Boagris and Thera set about improving the defenses by beginning work on a ditch while Thanatos constructed and placed four more spear traps around the temple grounds. Glykeria and Shadowdancer, meanwhile, were busily swopping spells despite the racket raised by the blacksmith, Andros, busily recasting a few bronze pots to make new shields.

Throughout the two days of relatively peace, not a troglodyte was to be seen (or smelled). The castaways, including the many still recovering from wounds (including the ship's captain) were understandably beginning to think the scalies had given up. Until the morning of the third day:

Loudly rattling his drift-wood club inside a copper cooking pot, Sparious, the castaway on guard at dawn, rocketed into the main temple area screaming "Alarm! Alarm!". While the various Fighter and Paladin types in the party grabbed their weapons and rushed to the doors, the more cerebral characters took the time to find out what all the fuss was about. Thus, the whole party learned at about the same time (some using their eyes, some using their ears to listen to Sparious's frentic explanation) that three Troglodytes were standing outside the main gates.

Of the three, two were unarmed and these, their tails twitching nervously behind them, supported a third troglodyte, clutching a staff, between them. The two flanking trogs were young and clearly strong, with bone necklaces and feather adornments hanging from leather throngs. The third was much older: many of it's scales were missing, show grey, patchy flesh beneath and it's eyes were covered by a filthy bandage of colored canvas.

The three Trogs merely stood there. eerily regarding the dozen or so humans and the lone elf stood at the Temple gates regarding them. After a brief discussion, Euthalia, Ki Oman and Shadowdancer were elected the party spokesmen. Cautiously, they advanced to within about ten paces of the three trogs (Shadowdancer having had the presence of mind to bring along three bowls of fish soup). Ki Oman tried to mime their peaceful intentions with a serious of hand gestures. Hand gestures that were copied exactly by the trogs as soon as the smallest trog had finished hissing in the oldest's ear-hole.

After a few comedic moments, the six negotiators sat down in the sandy soil. Moving slowly (whether from age or in a bid to prevent any alarm), the Elder took a small stone vial from a medicine pouch around it's neck and, dipping a claw into the vial, proceeded to pierce it's tongue with the claw in question. When it spoke, all three party-members heard a translation of it's odd, hissing tongue in their heads.

"We. The People. Come talk peace with bad-smelling ugly flesh-things that have no scales. Agree, Yes?"

Ki Oman reached out to take the proffered vial from the Elder and placed a drop of the strange red liquid on his tongue. While he agreed to talk peace, the three trogs simply looked on him in confusion until the smallest one whispered something in the Elder's ear. At this point, the Elder trog let out a deep sigh, muttered something that sounded vaguely disparaging and then hissed at the third lizard, who snatched the vial from Euthalia (who was preparing to try out a theory) with an angry hiss and passed it back to the old one.

Again, the old lizard repeated his small ritual and hissed: "Stupid flesh-things. No claws to pierce tongue with. Must cut tongue then use potion. See?"

Ki Oman took the vial back, used his dagger to overcome the small obstacle of lacking claws, and began to speak in grand, prosaic terms of the benefits of peace and the groups desire for a peaceful resolution to any problem. The three lizardmen seemed to follow his words for a bit, but then began looking somewhat confused after the first twenty words or so. While Ki Oman passed the vial back, he and Shadowdancer surmised that there must be a limit on how many words the potion could translate and decided to pay careful attention to how many words the lizardman used in his next statement.

"Yes. The People Need Place for Live. People Driven from Home. Came Here. You Get People's Home Back. No War."

From this, the three party members deduced that they could speak perhaps twenty words per exchange, and guessed there was (perhaps) enough potion left for two or three more such exchanges. They also deduced that the cryptic statement that the trogs were offering to leave the temple and it's inhabitants in peace if they would clear out what-ever threat had driven them from their home. This seemed to the negotiators to be a tall order. They estimated from the numbers of camp-fires seen and from the number of warriors they had encountered so far that the tribe could number as many as two hundred trogs (a figure the players came to all by themselves with no DM input. Or, as I would call it, a wild-assed guess). Ki Oman declared in turn that the group wanted peace but that they needed more information before agreeing to undertake this mission and asked what had driven the trogs out.

The old trog replied they had been driven from their cave by plant men.Wishing to conserve the remaining potion, the negotiators them tried to determine what was meant through pantomime and by drawing lines and shapes in the soil. It transpired that there was only one myconid involved (though the three negotiators were never able to establish how "plant men" boiled down to just one myconid. A humerous moment ensued when Ki Oman pantomimed the question "how big" and the Elder responded by getting one of his escorts to lie in the ground, wave his arms over his head, and leave a "sand-myconid" impression in the soil. After a further bit of pantomine, Ki Oman indicated he would remain behind while the other two party members returned to the rest of the group to discuss the matter. The trogs happily tucked into their soup and settled down to wait.

Back at the temple, the three main options that were eventually proposed by the party members were:
1: Help the Trogs re-take their caves in return for trade, weapons and food.
2: Kidnap the three trogs as hostages.
3: Kill the trogs.

Minerva (the NPC High Priestess/Mycenean Princess) proposed that, in keeping with Mycenean tradition, they should vote on such an important issue. To no-ones surprise, the first option won out almost unanimously, the slaver Xenos (who had proposed the second option) eventually electing to vote for the peace and only the ever-paranoid Shadowdancer (still insisting that anything that drove out 200 trogs would easily be a match for the party) voted for option 3. This process took a consierable period of time, however, By the time Shadowdancer and Euthalia returned to Ki Oman the trog elder had been shifting his old bones uncomfortably for some time. The larger of the two escorts had been waving his arms unhappily and hissing his impatience.

Using very nearly the last of the potion, Ki Oman spoke:
"Lasting Peace With All Tribes for Food. Weapons. Equipment. Clear Caves. You Send Warriors to Show Cave Next Sun. Otherwise. No Deal."

To their dismay, the elder lizardmen allowed himself a fit of hissing laughter before replying.
"We teach you Hunt. You Come in Big Canoe. Know Nothing. Like Baby. He, " pointing to the angry warrior "Take to Caves. No Other People."

The elder then took a second, larger dose of potion (before up-ending the vial to show it was empty) and continued to speak. "No Speak for Blue. Yellow. Orange. Green. Pink. Purple. People. Only Speak Brown people. If Deal Good Take Tooth. You Give Your Teeth, Make more Potion."

With hardly so much as a flinch, the blind elder reachex up and matter-of-factly snappx off a tooth, which he presensts to Ki Oman.

At this point laughter erupted around the table at the though of poor, handsome Ki Oman (who'd already lost an eye) having to give up some of his teeth for the greater good. Fortunately Ki Oman's player realized that it didn't have to be his teeth (how would the first potion have worked if it had to be his tooth, after all) and that the party had come across a number of human corpses in the Temple that could provide human teeth just as easily.

Ki Oman took the offered tooth without hesitation, and tried not to blanch too visibly when forty or so trog warriors "de-cloaked" in a rough circle around the negotiating him and his fellow negotiators.

The party spent the remainder of the day in preparation for the expedition, preparing food (either fish stew or, courtesy of Euthalia, flat-bread) preparing poison, cutting and twisting vines to make rope, scraping skins for parchment, cutting wood (for torches) and smearing spare cloth and canvas with fish oil (again to make torches).

PART TWO:

 Next morning, the shipwrecked were once again woken by the riotous tumult of Sparious rushing through the halls banging his copper port and screaming "Alarm." On this occasion however, only a single trog stood outside, lazily leaning on one leg and a tail while awaiting the arrival of the smelly flesh-things he was instructed to guide.

As soon as the expedition was ready (conveniently, the characters of all the players who were able to attend this session) their guide began moving off -careful to keep upwind and at least ten feet away from all the PC's at all times, even hissing angrily at anyone (such as Shadowdancer and Ki Oman) who tried to close the gap.

Though the trip took the better part of twelve hours, through (at first) dense jungles and then (finally) a barren, volcanic area of sulfurous fumes and razor sharp obsidian rocks, the judgement of the Wilderness types in the party was that they had traveled only a few miles in that time. The party seemed to believe this was solely due to the nature of the terrain they were traversing.

Spoiler Alert: Actually, the terrain was responsible. At least in part. But it never hurts to keep the players feeling paranoid :D

During one of the infrequent rest-stops their guide permitted, it sunned itself lazily upon a relatively flat (but still murderously sharp) rock while several of the pieces gathered up shards of obsidian. Some, such as Thot and Glykeria, were somewhat enthused by the idea of making arrow and spear heads from the stone. At least, until someone (Thera, I believe) pointed out that none of the wreck survivors (to her knowledge) were nappers.

Finally, at the sun began to set behind them, the guide led them to a small, sulfurous pool of otherwise calm water. Whereupon the guide plonked himself down on a rock and nonchalantly waved them on, towards a small cave entrance partially hidden by a waterfall. Several irate party members had it in their heads that the guide was supposed to accompany them into the cave. A humerus scene ensued when several party members attempted to communicate this complicated idea to the bemused (and somewhat irritated) trog. Eventually giving up on the idea, Thera then attempted to communicate  the notion of the trog drawing a map through the medium of chalk (thoughtfully provided by Shadowdancer). The trog watched with some interest while Thera drew a series of lines and circles on a stone, before hissing and rubbing it's belly in a fit of humor. Moments later, the lizardman had seized the chalk and sketched a artists impression of a spider, perfect to the last detail, which he presented to Thera with a theatrical tail-flourish and loud hissing.

DM (OOC): Ta-dah! That's how you draw a spider. Mother-******

Eventually giving up (after Shadowdancer idly wondered if Troglodytes even understood the concept of a map- and incidentally hitting the nail right on the head) the party began testing the water with a variety of staffs and polearms before gingerly lowering themselves into the pool. Somewhat surprised by the absence of a tentacled monstrosity, scolding hot water, acid or some-sort of horrible aquatic giant spider, the party formed into three ranks - warriors in front- and descended into darkness.

(This being a Hellenistic setting almost everyone has spears or short-swords, so there's plenty room for three people to fight in line. Boagris however, realizes he'll only be able to employ his great club in the larger chambers).

The party followed the course of a stream leading downwards from the pool and easily overcame the obstacle presented by the first of two waterfalls. This small waterfall, which descended about thirty feet, had a thick carpet of fungus on one side which the players were able to use to descend safely. Shortly thereafter, they came across a second waterfall. One lacking a convenient fungal cargo net. However, the sharp-eyed party soon located a circular, stone hatch in one wall. Noticing the presence of a wedge shaped indentation, the party hit upon the idea it might be some sort of key. Fortunately, they had brought along several obsidian darts and javelins "captured" from trogs (mostly "captured" by various PC or NPC body-parts, it has to be said) and hit upon the idea of poking a sharp-end into the indentation. Thereafter, the hatch swings open to expose a spiraling chute heading down into even more darkness.

All to aware that he's the only stealthy party member whose eyes don't really need that much in the way of light to see by, Shadowdancer allows himself to be persuaded into descending the chute. He has no problem slowly inching (rather than sliding) his way down. And it's as well he does. Sticking his head out the bottom hatchway, he is just swift enough to react to two sudden pendulum movements in either side of his field of vision to duck back from a wriggling mass of fungoid tentacles suspended from a circular pod-like object attached to the wall above him on either side.

Reacting to the noise below (including Shadowdancer's shouted warning since, according to Shadowdancer, "being humans they likely have trouble with anything more complex than wiping their own back-sides or picking fleas off one-another. Let alone knowing they're being attacked") the party (with the inevitable exception of Thanatos) rush towards the lip of the waterfall, fighters in front, and peer down. Fortunately for the party, none of the front rank fighters slip or are jostled over the edge. Less fortunately for the party, it transpires that one of the pendulum things manages to attach a tentacle to Boagris' face during the upward part of it's pendulum movement. Alas, for the poor fungus, of all the party-members it has to attach it's sticky, fungal pseudopod to the face of, it has to choose the face of Boagris. Weighing easily three hundred pounds, plus armor, plus weapons (and there are a lot of weapons), gear and everything else, the fungus has no chance of budging the massive warrior. Boagris, meanwhile, roars in agony while the plants weight pulls at the flesh on his face and whacks it with his greatclub. Only to inflict relatively manner damage and have to watch (well, not really watch, there's a great big mass of fungal flesh stuck to his face, after all) his greatclub sink deeply into his attacker. And then stick. Remember that gluey ooze sticking it to your face? Seemingly not. Alas, poor dumb Boagris is too, well, dumb to make the connection (lowest int score in the party by far) and there after decides to punch the foe.

Yes, you heard me. Punch it. Fortunately, by this point he has several more tentacles attached to him and hasn't a hope in hell of hitting anything. Good roleplaying here by Silv though.

Niall OOC: Good god, I hope he doesn't try a grapple!

There follows an exciting combat where the characters who have the best chance of NOT cutting Boagris' head off while trying to free him attack one fungus-pod while the rest of the party concentrate on the threat posed by the second (except Thanatos, who is, er, guarding the rear again) and Shadowdancer (who is, erm, stuck in the chute. Honest). While Xenos blasts the second pod with her magic and Glykeria finds out (to her disgust) that hitting the damn thing with a flaming torch just gets the torch covered in sticky gloop and extinguishes the flame, Ki Oman manages to get a rope to stick to the second creature. Euthalia, Thot and (once she realizes she's not going to get that torch re-lit while it's covered in glue) Glykeria all eventually grab onto the rope. However, the weight is too much for the four of them to hold the fungal plant (imagine how Boagris feels with that same mass trying to rip his face off) and the fungal pod drags all of them off their feet. Except for Euthalia, who clings on for dear life and winds up desperately clinging to the rope while suspended above a thirty foot drop. The other three breathe a sigh of relief. And then a little something they overlooked hits them like a punch from Boagris - the whole party (with the exception of Shadowdancer, who untied himself to crawl down the chute) is roped together. Oops. Thot, Ki Oman, Glykeria, Xenos and even Thanatos (basically, everyone tied onto the rope ether just before or at any point after Euthalia) start sliding towards the edge.

Fortunately, Euthalia works up the courage to let go of the rope and is quickly hauled back over the waterfall by her previously sliding companions. Meanwhile, just as Andros delivers the final blow to the tentacles hugging Boagris's noggin (he's now been struck by several tentacles by this point), Xenos remembers he has a bolas! Biding his time until the two swinging fungal pendulums meet in their arc, he tosses her weapon and strikes true (Natural 20!). The bolas wraps itself around the two gluey monstrosities and binds them both together. They drop down to the limit of their flexible bodies and are thereafter suspended just above the cavern floor, hugging and (presumably) well-and-truly glued to one another. While Boagris rubs his face and moans about loosing his precious great club (not even bothering to thank Euthali for the healing) the others wonder where Shadowdancer is. Feeling mischievous, Ki Oman picks up a rock (picks up, remember, this will be important later) and hurls it down the chute. Shadowdancer doesn't even see it coming, but his howl of pain echoes up the chute to his chortling companions. A few moments later, the angry shidhe appears at the mouth of the chute.

"By the Ever-Queen, which of you damned monkeys kicked a stone at me."

Completely straight faced, Glykeria puts on her most innocent and earnest expression and states (with perfect comedic timing):

"Shadowdancer, I swear by my Goddess. No-one kicked a stone at you!"

(Que a moment of stunned silence at the table. Much laughter, spilling of drinks and throwing of Dorito's and carrot sticks ensue. Yes, we have carrot sticks. We're healthy gamers at my table. Now pass the double chocolate cheese-cake!).

Before descending any further (and all too aware that one slippery chute makes for a very tenuous line of retreat) the party leaves several ropes hanging over the edge of the waterfall before continuing onwards. Several passages lead off from the pool at the bottom of the waterfall and the party decide to scout each as far as the first room before making a decision on their direction of travel.

The north-east passage leads to a wide, tall chamber. However, the party cannot quite discern the room's true dimensions without entering. Why? Because the chamber is packed with many, many pod-like fungal growths. Man-sized in their dimensions, each pulsating pod is lined with semi-transparent veins transporting a gooish ichor from the ceiling to the pod itself. Worse, several such pods seems to have been split open down a vertical seam and display red, flesh-like tissue within.

"Er, we'll come back to this one later, I think"

The more eastern passage leads to a source of blue light. Approaching cautiously, they see the eerie light come from a pool in the centre of a stalactite and stalagmite ridden cavern. Keeping a careful eye out for moving wedge-shaped pieces of stone on the floor and ceiling ( I mean, would I put piercers or ropers here? Would I?) they peek into the chamber from the passageway and note the presence of a blueish liquid dripping down from the ceiling.

Perplexed, they leave to scout the western corridor, which arcs southwards. As they travel, they pass a very humid crack in the passage-way wall. Intrigued, several party members call upon Shadowdancer to squirm down it. He's understandably not impressed - especially after what happened last time. At least until someone points out that the last time Shadowdancer went scouting it was the party who ended up being the targets and not him! Still not entirely convinced, he squirms down the thin tunnel -and recoils in horror at the sight of yet more tentacles flashing towards him through the gloom!

[We ended it there for the evening. I wanted a change of atmosphere this session. The module I'm running has a B-Movie feel to it so I deliberately went for a more relaxed gaming style after the  tension of the first three sessions. Although there were farcical moments, they all furthered the story (rather than detracting from it or wrecking that all important wall). I hope. A very role-play intensive, combat-lite session. I had great fun with it -and I hope you readers did too.]

OOC chat of the Week:

Rhidh: "Scared of us? Yeah, sure they are. They've got Predator-style camo and there's forty of em. I'm sure they're scared of us!'

Rhidh: "Of course he's a bastard (talking about Shadow-dancer)! He's a Shidhe Prince!"
Leoni: "Did you just say he's a she-prince?"
Rhidh: "No! No! A shidhe prince. S.H.I.D.H.E. Shidhe. You know, shidhe. Like a fairy!"
(Sudden pause as Rhidh realizes what he's just said. And why the whole table just erupted in laughter).