In the Hyborian Age, player characters must be human. A fact that will go without saying for anyone familiar with the setting. However, multi-class characters are very much a trope of Hyboria – Conan himself was fighter/thief after all, though it could be argued with some justification that he was dual-class character who dabbled in thievery for a bit before returning to his original fighter class.
Therefore, I'm initiating the following character generation house-rules for my Hyborian campaign:
All PC's must be human.They use the human stats and racial modifiers as listed in the OSRIC rulebook regardless of Hyborian cultural or ethnic background.
Human PC's may multi-class OR dual-class if they wish.
Multi-class characters can pick up to two classes from the following four groups and combine them to create their character. However, no more than one option can be chosen from each group. For example, it is not possible to have a multi-class Magic-User/Illusionist or Fighter/Ranger. The one exception is the Houri class. The Houri class may, in fact, multi-class with another Rogue class.
Group One: Fighting Men - Barbarian, Fighter, Ranger (Note that while Paladins are a playable class they may not be multi-class characters).
Gp2: Rogues - Assassin, Houri, Thief
Gp3: Sorcerers- Demonologist (NPC), Illusionist, Magic User, Necromancer (NPC)
Gp4: Priests - Cleric. Druid.
All normal multi-classing rules apply with the following exceptions:
- Weapon Proficiencies: Character may choose from all the weapons permitted to the multi/class characters classes. However, he receives a number of weapon proficiencies equal to that made available to his most restrictive class. (i.e. A Fighter/Cleric is not restricted to blunt weapons, but may choose only two weapon proficiencies, not 4) Note that multi-class fighters may not specialise.
- Armour Proficiencies: A multi-class character uses the most restrictive of his character classes to determine which armour he may wear. Thus a cleric/thief is limited to leather and studded leather armour. A fighter/magic-user may not wear armour at all.
Only single class (not multi-class) fighters may use the weapon specialisation rules. All other classes (including other, single-classed fighting men and multi-class fighters) may NOT specialise.